三子棋游戏c语言

三子棋游戏c语言

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
#pragma warning (disable:4996)

void ShowMenu()
{
 printf("#################\n");
 printf("##1.Play 2.Exit##\n");
 printf("#################\n");
 printf("Please Select: ");
}

void InitBoard(char board[][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   board[i][j] = ' ';
  }
 }
}

void ShowBoard(char board[][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 printf("如图:\n");
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   printf(" %c |", board[i][j]);
  }
  printf("\n");
  if (i < 2)
  {
   printf("---|---|---|");
  }
  printf("\n");
 }
}

void PlayerMove(char board[][COL], int row, int col)
{
 while (1)
 {
  int x = 0;
  int y = 0;
  printf("Please Enter Pos<x,y>:");
  scanf("%d %d", &x, &y);
  if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
  {
   if (board[x - 1][y - 1] == ' ')
   {
    board[x - 1][y - 1] = 'X';
    break;
   }
   else
   {
    printf("Enter Error,Try Again!\n");
    continue;
   }
  }
 }
}

char Judge(char board[][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 for (i = 0; i <row; i++)
 {
  for (j = 0; j < col - 1; j++)
  {
   if (board[i][j] == board[i][j + 1]&&board[i][j]!=' ');
   else break;
  }
  if (j == col - 1)
  {
   return board[i][j];
   break;
  }
 }//横判断
 for (j = 0; j <col; j++)
 {
  for (i = 0; i< col - 1; i++)
  {
   if (board[i][j] == board[i + 1][j]&&board[i][j] != ' ');
   else break;
  }
  if (i == row - 1)
  {
   return board[i][j];
   break;
  }
 }//竖判断
 for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)
 {
  if (board[i][j] == board[i + 1][j + 1] && board[i][j] != ' ')
   ;
  else break;
 }
 if (i == row - 1 && j == col - 1)
  return board[i][j];
 //\判断
 for (i = row - 1, j = 0; i >0, j < col - 1; i--, j++)
 {
  if (board[i][j] == board[i - 1][j + 1] && board[i][j] != ' ')
   ;
  else break;
 }
 if (i == 0 && j == col - 1)
  return board[i][j];
 // /判断
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   if (board[i][j] == ' ')
   {
    return 'N';
    break;
   } 
  }
 }//棋不满
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   if (board[i][j] != ' ')
   {
    ;
   }
  }
 }
 if (i == row&&j == col)
  return 'E';
 //棋满
}

int GetRandom(int start, int end)
{
 return rand() %(end-start+1)+start;
}

void ComputerMove(char board[][COL], int row, int col)
{
 while (1){
  int x = GetRandom(1, 3);
  int y = GetRandom(1, 3);
  if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
  {
   if (board[x - 1][y - 1] == ' ')
   {
    board[x - 1][y - 1] = 'O';
    break;
   }
   else
   {
    printf("Computer Enter Error,Try Again!\n");
   }
  }
 }
}

void Game()
  {
  char result = 0;
  char board[ROW][COL];
  InitBoard(board, ROW, COL);
  ShowBoard(board, ROW, COL);
  srand((unsigned int)time(NULL));
  while (1){
   PlayerMove(board, ROW, COL);
   ShowBoard(board, ROW, COL);
   result = Judge(board, ROW, COL);
   if (result != 'N')
   {
    break;
   }
   ComputerMove(board, ROW, COL);
   ShowBoard(board, ROW, COL);
   result = Judge(board, ROW, COL);
   if (result != 'N')
   {
    break;
   }
  }
   switch (result){
   case 'X':
    printf("you win!\n");
    break;
   case 'O':
    printf("computer win!\n");
    break;
   case 'E':
    printf("Equal!\n");
    break;
   default:
    printf("bug?\n");
    break;
   }
  printf("再来一把?");
 }
 
 int main()
{
 int select = 0;
 int quit = 0;
 while (!quit){
  ShowMenu();
  scanf("%d", &select);
  switch (select)
  {
  case 1:
   Game();
   break;
  case 2:
   printf("Bye bye!\n");
   quit = 1;
   break;
  default:
   printf("Select error,try again!\n");
   break;
  }
 }
 system("pause");
 return 0;
}
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好的,设计三子棋游戏可以分为以下几个步骤: 1. 定义棋盘:通常使用一个三行三列的二维数组来表示棋盘,用数字0表示空位,用数字1表示玩家1下的棋子,用数字2表示玩家2下的棋子。 2. 实现落子功能:用户输入行列坐标,程序判断该位置是否为空位,如果是则将该位置设置为当前玩家下的棋子。 3. 判断胜负:每次玩家下完棋后,程序需要判断是否有一方取得胜利,可以通过遍历棋盘来实现。 4. 实现人机对战:可以使用随机数来模拟电脑的落子,也可以使用一些简单的算法来提高电脑的智能程度。 下面是一个简单的C语言三子棋游戏代码示例,供参考: ``` #include <stdio.h> #include <stdlib.h> #include <time.h> int chessboard[3][3]; // 棋盘 int check_win(int player) // 判断胜负 { int i, j; for (i = 0; i < 3; i++) { if (chessboard[i][0] == player && chessboard[i][1] == player && chessboard[i][2] == player) { return 1; } if (chessboard[0][i] == player && chessboard[1][i] == player && chessboard[2][i] == player) { return 1; } } if (chessboard[0][0] == player && chessboard[1][1] == player && chessboard[2][2] == player) { return 1; } if (chessboard[0][2] == player && chessboard[1][1] == player && chessboard[2][0] == player) { return 1; } return 0; } void print_chessboard() // 打印棋盘 { int i, j; for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { if (chessboard[i][j] == 0) { printf(" "); } else if (chessboard[i][j] == 1) { printf("X"); } else if (chessboard[i][j] == 2) { printf("O"); } if (j < 2) { printf("|"); } } printf("\n"); if (i < 2) { printf("-+-+-\n"); } } } int main() { int player = 1; // 玩家先手 int row, col; srand((unsigned)time(NULL)); // 初始化随机数生成器 printf("Welcome to the Tic-Tac-Toe game!\n"); printf("Player 1: X\n"); printf("Player 2: O\n"); while (1) { printf("Player %d's turn.\n", player); if (player == 1) { printf("Please input the row and column numbers to place your chess(X).\n"); scanf("%d%d", &row, &col); if (chessboard[row][col] != 0) { printf("This place has been taken, please choose another place.\n"); continue; } chessboard[row][col] = 1; } else { printf("Thinking...\n"); while (1) { row = rand() % 3; col = rand() % 3; if (chessboard[row][col] == 0) { break; } } chessboard[row][col] = 2; } print_chessboard(); if (check_win(player)) { printf("Player %d wins!\n", player); break; } if (player == 1) { player = 2; } else { player = 1; } } return 0; } ``` 注意:以上代码仅作为参考,可能存在一些漏洞和不足之处,需要在实际使用中进行完善。

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