CCFollow

void ActionTest::onEnter()
{
    CCLayer::onEnter();
    this->setTouchEnabled(true);

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
 
    CCSprite* map = CCSprite::create("Images/b.png");
    map->setAnchorPoint(ccp(0, 0));
    map->setPosition(ccp(0, 0));
    this->addChild(map, 0, 333);


    CCSprite* role = CCSprite::create("Images/a.png");
    role->setPosition(ccp(100, winSize.height/2));
    this->addChild(role, 0, 444);

}

void ActionTest::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCSprite* map = (CCSprite*)this->getChildByTag(333);
    CCSprite* role = (CCSprite*)this->getChildByTag(444);


    CCActionInterval* move = CCMoveBy::create(5, ccp(2048 - 100 * 2, 0)); // 角色的移动距离要根据map的大小确定
    CCActionInterval* move_back = move->reverse();
    CCSequence* seq = CCSequence::create(move, move_back, NULL);
    CCAction* rep = CCRepeat::create(seq, 1);

    role->runAction(rep);
    this->runAction(CCFollow::create(role, CCRectMake(0, 0, 2048, winSize.height))); // 2048指要移动的图片的横向移动距离
}




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