unity Scroll View下面动态生成物体
给 Content上面加上管理组件
[Header("Cont 父物体")]
public RectTransform FuWuTi;
[Header("生成的子物体")]
public GameObject originObject;
[Header("父物体的位置")]
public Transform parentTransForm;
GameObject demo;
/// <summary>
///
/// </summary>
public void ShengCheng()
{
demo = GameObject.Instantiate(originObject, parentTransForm);
FuWuTi.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, FuWuTi.childCount * 160);
}