三子棋游戏
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#define MAX_COL 3
#define MAX_ROW 3
int Menu();
void Game();
void Init();
void Print();
void PlayerMove();
char CheckWinner();
void ComputerMove();
int IsFull();
char chess_board[MAX_ROW][MAX_COL];
int main() {
while (1) {
int choice = Menu();
if (choice == 1) {
printf(" 1. 开始游戏!\n");
Game();
}
else if (choice == 2) {
break;
}
else {
printf("您的输入有误!\n");
}
}
return 0;
}
int Menu() {
printf("-----------------------\n");
printf(" 1. 开始游戏\n");
printf(" 2. 结束游戏\n");
printf("-----------------------\n");
int choice = 0;
printf("请输入您的选择: ");
scanf("%d", &choice);
return choice;
}
void Game() {
Init();
char result = ' ';
while (1) {
Print();
PlayerMove();
result = CheckWinner();
if (result != ' ') {
break;
}
ComputerMove();
result = CheckWinner();
if (result != ' ') {
break;
}
}
Print();
if (result == 'X') {
printf("玩家胜利!\n");
}
else if (result == 'O') {
printf("电脑胜利!\n");
}
else {
printf("和棋!\n");
}
}
void Init() {
srand((unsigned int)time(0));
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chess_board[row][col] = ' ';
}
}
}
void Print() {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
printf("| %c ", chess_board[row][col]);
}
printf("|\n|---|---|---|\n");
}
}
void PlayerMove() {
printf("----玩家落子!----\n");
int col, row = 0;
while (1) {
printf("请输入落子的坐标(row, col): ");
scanf("%d,%d", &row, &col);
if (row < 0 || row >= MAX_ROW
|| col < 0 || col >= MAX_ROW) {
printf("您输入的坐标非法! 请重新输入!\n");
continue;
}
if (chess_board[row][col] != ' ') {
printf("您要落子的位置已被对方占用!请重新输入坐标!\n");
continue;
}
chess_board[row][col] = 'X';
break;
}
printf("----玩家落子结束!\n");
}
void ComputerMove() {
printf("----电脑落子!----\n");
while (1) {
int row = rand() % 3;
int col = rand() % 3;
if (chess_board[row][col] != ' ') {
printf("您要落子的位置已被对方占用!请重新输入坐标!\n");
continue;
}
chess_board[row][col] = 'O';
break;
}
printf("---电脑落子结束!---\n");
}
char CheckWinner() {
for (int row = 0; row < MAX_ROW; row++) {
if (chess_board[row][0] == chess_board[row][1] &&
chess_board[row][0] == chess_board[row][2]) {
return chess_board[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[0][col] == chess_board[1][col] &&
chess_board[0][col] == chess_board[2][col]) {
return chess_board[0][col];
}
}
if (chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2]
|| chess_board[0][2] == chess_board[1][1]
&& chess_board[0][2] == chess_board[2][0]) {
return chess_board[1][1];
}
if (IsFull()) {
return 'q';
}
return ' ';
}
int IsFull() {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[row][col] == ' ') {
return 0;
}
}
}
return 1;
}