Activity回传数据,实现购买装备增加生命值的功能
- 运行界面
- 布局文件
- 创建装备界面
- 创建ItemInfo类
- 创建shopActivity类
- 界面交互代码
- 清单配置
运行界面
布局文件
根据上图设计用户交互界面
装备选择对应的布局文件如下
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_gravity="center"
tools:context="cn.edu.bzu.equipmentselection.MainActivity">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/pet_imgv"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="5dp"
android:layout_marginTop="30dp"
android:src="@drawable/baby"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/pet_dialog_tv"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="25dp"
android:gravity="center"
android:text="主人,快给小宝宝购买装备吧"/>
<TableLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="20dp">
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="生命值:"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_life_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="攻击力:"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
android:id="@+id/progressBar2"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_attack_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="敏捷:"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
android:id="@+id/progressBar3"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2"/>
<TextView
android:id="@+id/tv_speed_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
</TableLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:layout_marginTop="20dp">
<Button
android:id="@+id/btn_baby"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:drawablePadding="3dp"
android:drawableRight="@android:drawable/ic_menu_add"
android:onClick="click1"
android:text="小宝宝购买装备"
android:textSize="14sp"/>
</RelativeLayout>
</LinearLayout>
ProgressBar(进度条) 用于显示生命值
代码中用到了线性进度条 还有环形进度条 表现形式用style属性控制
进度条 | style属性 |
---|---|
水平进度条 | style=”?android:attr/progressBarStyleHorizontal” |
环形进度条 | style=”?android:attr/progressBarStyleLarge” |
创建装备界面
创建activity_shop.xml,该界面用来显示装备
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/r1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<View
android:layout_width="30dp"
android:layout_height="30dp"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:background="@android:drawable/ic_menu_info_details" />
<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="40dp"
android:text="商品名称"
android:textSize="22dp"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">
<TextView
android:id="@+id/tv_life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="生命值"
android:textSize="20sp" />
<TextView
android:id="@+id/tv_attack"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="攻击力"
android:textSize="20sp" />
<TextView
android:id="@+id/tv_speed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="速 度"
android:textSize="20sp" />
</LinearLayout>
</RelativeLayout>
创建ItemInfo类
在这里 可以创建一个 cn.itcase.domain包
在该包中创建一个 ItemInfo类,用于封装装备信息
import java.io.Serializable;
public class ItemInfo implements Serializable {
private String name;
private int attack;
private int life;
private int speed;
public ItemInfo(String name, int attack, int life, int speed) {
this.name = name;
this.attack = attack;
this.life = life;
this.speed = speed;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAttack() {
return attack;
}
public void setAttack(int attack) {
this.attack = attack;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public String toString() {
return "[name = " + name + ",attack = " + attack + ",speed=" + speed + ", life=" + life + "]";
}
}
创建shopActivity类
当单击ShopActivity的装备时
调回MainActivity并将装备信息回传给MainActivity
import android.app.Activity;
import android.content.Intent;
import android.widget.TextView;
import android.view.View;
import android.os.Bundle;
import android.widget.LinearLayout;
import android.content.DialogInterface;
public class ShopActivity extends Activity implements View.OnClickListener {
private ItemInfo itemInfo;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shop);
itemInfo = new ItemInfo("金剑", 100, 20, 20);
findViewById(R.id.r1).setOnClickListener(this);
TextView mLifeTV = (TextView) findViewById(R.id.tv_life);
TextView mNameTV = (TextView) findViewById(R.id.tv_speed);
TextView mSpeedTV = (TextView) findViewById(R.id.tv_speed);
TextView mAttackTV = (TextView) findViewById(R.id.tv_attack);
mLifeTV.setText("生命值+" + itemInfo.getLife());
mNameTV.setText(itemInfo.getName() + "");
mSpeedTV.setText("敏捷度+" + itemInfo.getSpeed());
mAttackTV.setText("攻击力+" + itemInfo.getAttack());
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.r1:
Intent intent = new Intent();
intent.putExtra("equipment", itemInfo);
setResult(1, intent);
finish();
break;
}
}
}
界面交互(MainActivity)
MainActivity响应按钮点击事件
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private ProgressBar mProgressBar1;
private ProgressBar mProgressBar2;
private ProgressBar mProgressBar3;
private TextView mLifeTV;
private TextView mAttackTV;
private TextView mSpeedTV;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress);
initProgress();
}
private void initProgress() {
mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1);
mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2);
mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3);
mProgressBar1.setMax(1000);
mProgressBar2.setMax(1000);
mProgressBar3.setMax(1000);
}
public void click1(View view) {
Intent intent = new Intent(this, ShopActivity.class);
startActivityForResult(intent, 1);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (data != null) {
if (resultCode == 1) {
if (requestCode == 1) {
ItemInfo info = (ItemInfo) data.getSerializableExtra("equipment");
updateProgress(info);
}
}
}
}
private void updateProgress(ItemInfo info) {
int progress1 = mProgressBar1.getProgress();
int progress2 = mProgressBar2.getProgress();
int progress3 = mProgressBar3.getProgress();
mProgressBar1.setProgress(progress1 + info.getLife());
mProgressBar2.setProgress(progress2 + info.getAttack());
mProgressBar3.setProgress(progress3 + info.getSpeed());
mLifeTV.setText(mProgressBar1.getProgress() + "");
mAttackTV.setText(mProgressBar2.getProgress() + "");
mSpeedTV.setText(mProgressBar3.getProgress() + "");
}
}
清单配置
<activity
android:name="cn.edu.bzu.equipmentselection.MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="cn.itcast.domain.ShopActivity"></activity>