基于java开发一个小程序实现斗地主发牌功能

基于java开发一个小程序实现斗地主洗牌发牌功能

开发工具:eclipse
开发环境:jdk1.8

创建Card类

/**
 * 牌类
 * 
 * @author Freedom
 *
 */
public class Card implements Comparable<Card> {

	private int id;
	private String name;
	private int point;

	public Card(int id, String name, int point) {
		super();
		this.id = id;
		this.name = name;
		this.point = point;
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public int getPoint() {
		return point;
	}

	public void setPoint(int point) {
		this.point = point;
	}

	@Override
	public int compareTo(Card c) {
		return this.point - c.point;
	}

	@Override
	public String toString() {
		return name;
	}

}

创建NormalCard类

/**
 * 普通牌类(3~2:3,4,5,6,7,8,9,10,J,Q,K,A,2)
 * 
 * @author Freedom
 *
 */
public class NormalCard extends Card {

	private String flower;

	public NormalCard(int id, String name, int point, String flower) {
		super(id, name, point);
		this.flower = flower;
	}

	public String getFlower() {
		return flower;
	}

	public void setFlower(String flower) {
		this.flower = flower;
	}

	@Override
	public String toString() {
		return flower + getName();
	}

}

创建Player类

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

/**
 * 玩家类
 * 
 * @author Freedom
 *
 */
public class Player {

	/** 玩家id */
	private int id;
	/** 玩家昵称 */
	private String nickname;
	/** 是否地主 */
	private boolean boss;
	/** 玩家手中的所有牌 */
	private List<Card> cards = new ArrayList<>();

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public String getNickname() {
		return nickname;
	}

	public void setNickname(String nickname) {
		this.nickname = nickname;
	}

	public boolean isBoss() {
		return boss;
	}

	public void setBoss(boolean boss) {
		this.boss = boss;
	}

	public List<Card> getCards() {
		return cards;
	}

	public void setCards(List<Card> cards) {
		this.cards = cards;
	}

	public Player() {
		// TODO Auto-generated constructor stub
	}

	public Player(int id, String nickname, boolean boss, List<Card> cards) {
		super();
		this.id = id;
		this.nickname = nickname;
		this.boss = boss;
		this.cards = cards;
	}

	@Override
	public String toString() {
		// 对牌排序
		Collections.sort(cards);
		return "玩家:" + nickname + "\t是否为地主:" + boss + ", 牌:" + cards;
	}

}

创建PokerGame类

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;

public class PokerGame {

	private static String[] names = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2" };
	private static String[] flowers = { "♥", "♦", "♣", "♠" };
	private static List<Card> allCards;
	private static int id = 0;
	/** 声明存储玩家的引用 */
	private List<Player> players;
	private Random r = new Random();

	static {
		allCards = new ArrayList<Card>();
		for (int i = 0; i < names.length; i++) {
			for (int j = 0; j < flowers.length; j++) {
				id++;
				// 创建一张牌
				Card c = new NormalCard(id, names[i], i + 1, flowers[j]);
				// 将创建的牌加入集合
				allCards.add(c);
			}
		}
		allCards.add(new Card(++id, "小王", 666));
		allCards.add(new Card(++id, "大王", 888));
	}

	/**
	 * 初始化玩家
	 */
	public void initPlayer() {
		players = new ArrayList<Player>();
		Player p1 = new Player();
		p1.setId(1);
		p1.setNickname("艾希");

		Player p2 = new Player();
		p2.setId(2);
		p2.setNickname("盖伦");

		Player p3 = new Player();
		p3.setId(3);
		p3.setNickname("易大师");
		// 将玩家加入集合
		players.add(p1);
		players.add(p2);
		players.add(p3);
		// 随机地主
		randomBoss();
	}

	/**
	 * 随机地主
	 */
	public void randomBoss() {
		// 随机地主的索引
		int i = r.nextInt(players.size());
		// 设置指定索引的玩家为地主
		players.get(i).setBoss(true);
	}

	/**
	 * 发牌
	 */
	public void sendCard() {
		// 声明临时变量表示该谁抽取了
		int pos = 0;
		// 遍历所有牌
		for (int i = 0; i < allCards.size() - 3; i++) {
			// 获取一张牌
			Card card = allCards.get(i);
			// 获取抽牌的玩家
			Player player = players.get(pos);
			// 将牌给玩家
			player.getCards().add(card);
			pos = pos == 0 ? 1 : pos == 1 ? 2 : 0;
		}
		// 将剩余的牌给地主
		for (Player p : players) {
			if (p.isBoss()) {
				// 获取最后三张牌
				List<Card> cards = allCards.subList(allCards.size() - 3, allCards.size());
				// 将最后三种牌给地主
				p.getCards().addAll(cards);
			}
		}
	}

	/**
	 * 显示所有牌
	 */
	public void show() {
		for (Player p : players) {
			System.out.println(p);
		}
	}

	/**
	 * 洗牌
	 */
	public void shuffleCard() {
		Collections.shuffle(allCards);
		Collections.shuffle(allCards);
		Collections.shuffle(allCards);
	}

	public static void main(String[] args) {
		PokerGame pg = new PokerGame();
		pg.initPlayer();
		pg.shuffleCard();
		pg.sendCard();
		pg.show();
	}
}

运行截图
运行截图

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