我的Cocos2d-x学习笔记(十八)CCGridAction

CCGridAction实现一些格子动作效果。继承关系如下:


实例:

	CCSprite * spr = CCSprite::create("HelloWorld.png");
	spr->setPosition(ccp(200, 200));
	addChild(spr);
	//GridAction
	//CCFlipX3D * action = CCFlipX3D::create(2);
	//CCFlipY3D * action = CCFlipY3D::create(2);
	//CCLens3D * action = CCLens3D::create(2, CCSize(20,20),ccp(240,160), 100);
	//CCLiquid * action = CCLiquid::create(4, CCSize(20, 20), 20, 35);
	//CCPageTurn3D * action = CCPageTurn3D::create(2, CCSize(20,20));
	//CCRipple3D * action = CCRipple3D::create(2, CCSize(20,20),ccp(240, 160), 40, 20, 30);
	//CCShaky3D * action = CCShaky3D::create(2, CCSize(20,20),20,false);
	//CCTwirl * action = CCTwirl::create(2, CCSize(20,20),ccp(240,160), 3, 30);
	//CCWaves * action = CCWaves::create(2, CCSize(20,20),30,30,false, true);
	//CCWaves3D * action = CCWaves3D::create(2, CCSize(20,20),30,30);
	//TiledGrid3D
	//CCFadeOutTRTiles * action = CCFadeOutTRTiles::create(2, CCSize(20, 20));
	//CCFadeOutBLTiles * action = CCFadeOutBLTiles::create(2, CCSize(20, 20));
	//CCJumpTiles3D * action = CCJumpTiles3D::create(2, CCSize(4,4),20, 20);
	//CCShakyTiles3D * action = CCShakyTiles3D::create(2, CCSize(20,20), 30, false);
	//CCShatteredTiles3D * action = CCShatteredTiles3D::create(2, CCSize(20, 20), 20, false);
	//CCShuffleTiles * action = CCShuffleTiles::create(2, CCSize(20,20), 2);
	//CCSplitCols * action = CCSplitCols::create(2, 20);
	//CCSplitRows * action = CCSplitRows::create(2, 20);
	//CCTurnOffTiles * action = CCTurnOffTiles::create(2, CCSize(20,20));
	CCWavesTiles3D * action = CCWavesTiles3D::create(2, CCSize(20, 20), 20, 30);
	spr->runAction(action);

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值