废话不多说,直接上代码
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class FileDialogHelper : MonoBehaviour
{
private static FileDialogHelper _instance;
private string DefaultPathPath = Application.dataPath.Replace('/', '\\');
public static FileDialogHelper Instance
{
get
{
if (_instance == null)
{
_instance = new FileDialogHelper();
}
return _instance;
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.T))
{
OpenProject(OnTestLoads);
}
}
private void OnTestLoads(string _p, string _ps)
{
Debug.Log(_p);
Debug.Log(_ps);
}
/// <summary>
/// 打开项目
/// </summary>
public void OpenProject(Action<string, string> luafunc)
{
Action<Action<string, string>, string> _OpenProject = OpenOpenFileDlg;
_OpenProject.BeginInvoke(luafunc, DefaultPathPath, null, null);
}
private void OpenOpenFileDlg(Action<string, string> luafunc, string defaultPath)
{
OpenFileDlg pth = new OpenFileDlg();
pth.structSize = Marshal.SizeOf(pth);
//pth.filter = "All files (*.*)|*.*";
//pth.filter = "图片文件(*.jpg,*.png)\0*.jpg;*.png";
pth.filter = "视频文件(*.mp4,*.mov)\0*.mp4;*.mov";
pth.file = new string(new char[256]);
pth.maxFile = pth.file.Length;
pth.fileTitle = new string(new char[64]);
pth.maxFileTitle = pth.fileTitle.Length;
pth.initialDir = defaultPath; //默认路径
pth.title = "选择文件";
pth.defExt = "mp4";//显示文件的类型
pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;
pth.dlgOwner = OpenFileDialog.GetForegroundWindow();
if (OpenFileDialog.GetOpenFileName(pth))
{
string filepath = pth.file; //选择的文件路径;
string filename = pth.fileTitle;
luafunc?.Invoke(filepath, filename);
}
else
{
luafunc?.Invoke("", "");
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileDlg
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class OpenFileDialog
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileDlg ofd);
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileDlg ofd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern IntPtr GetForegroundWindow();
}
}
直接放入工程中就可以运行。