cocos2d-x中类似于齿轮旋转,定时旋转,无限旋转

        //齿轮
        UIImageView *login_ent_bg=dynamic_cast<UIImageView*>(pUILayer->getWidgetByName("login_ent_bg"));
        CC_BREAK_IF(!login_ent_bg);
        
        login_ent_bg->setVisible(true);

        
        
       // auto act =CCRepeatForever::create(CCSequence::create(CCScaleTo::create(55555,1.01,1.2),CCScaleTo::create(5555,1,1.4),NULL));
        
        //auto act_goto =CCRepeatForever::create(CCSequence::create(CCScaleBy::create(.5,1.01),CCScaleBy::create(.15,1),NULL));
        
        //login_ent_bg->runAction(act);
        
        
        
       
   
         //CCActionInterval *forwardTo=CCRotateTo::create(100, 7000);      //100秒旋转7000度
       //  login_ent_bg->runAction(forwardTo);

        
        //旋转
        //  CCRotateTo*scaleTo=CCRotateTo::create(1000.0f,18000.0f);   //100秒旋转7000度

        
       
    //    login_ent_bg->runAction(scaleTo);
      
        
  
        
        
            //无限循环旋转
            login_ent_bg->runAction(CCRepeatForever::create(CCRotateBy::create(1.0f, 35.0f)));

Cocos Creator模拟砸金蛋3d旋转效果 | 附代码egg.zip // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class Game extends cc.Component { @property Count: number = 5; @property(cc.Prefab) prefab: cc.Prefab = null; @property(cc.Node) nodeParent: cc.Node = null; private mEggs: cc.Node[] = []; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { } // update (dt) {} onClick(event, data){ switch(data){ case 'add':{ this.addEggs(); break; } case 'move':{ this.moveEggs(); break; } case 'stop':{ this.stopMoveEggs(); break; } } } addEggs(){ if(this.Count <= 0){ return; } this.mEggs = []; const N = 360 / this.Count; for(let i = 0; i < this.Count; i++){ let egg = cc.instantiate(this.prefab); let js = egg.getComponent('Egg'); js.setRadian(i * N * Math.PI / 180); js.updatePos(); egg.parent = this.nodeParent; this.mEggs.push(egg); } } moveEggs(){ for(let i = 0; i < this.mEggs.length; i++){ this.mEggs[i].getComponent('Egg').setMove(true); } } stopMoveEggs(){ for(let i = 0; i < this.mEggs.length; i++){ this.mEggs[i].getComponent('Egg').setMove(false); } } }
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值