NX二次开发-获取最大的边界

/*寻找最大边界组*/
int FindMaxBnd(tag_t sewBody, vector <tag_t> &max_bnd_edges, double &max_bnd_Length)
{
	try
	{
 
		max_bnd_edges.clear();//最大边界组的所有边
		max_bnd_Length = 0.0;//最大边界组的长度
		int num_bnd = 0, *num_edges, count = 0;//边界组个数,边的个数
		tag_t* edge_tags;//所有边界组的所有边
 
		UF_CALL(UF_MODL_ask_body_boundaries(sewBody, &num_bnd, &num_edges, &edge_tags));
		if (num_bnd != 0)
		{
			//遍历所有边界组
			for (int i = 0; i < num_bnd; i++)
			{
				double this_bnd_Length = 0.0;//当前边界组总长度
				vector <tag_t> this_bnd_edges;//当前边界组中的所有边
				//遍历当前边界组内的所有边长度
				for (int j = count; j < count + num_edges[i]; j++)
				{
					this_bnd_edges.push_back(edge_tags[j]);//保存边
					//UF_DISP_set_highlight(edge_tags[j], 1);
					double length = 0.0;
					Edge* edge = dynamic_cast<Edge*>(NXOpen::NXObjectManager::Get(edge_tags[j]));
					length = edge->GetLength();
					/*sprintf(buffer, "num_edges[%d]:edge_tags[%d]:length = %f\n", i, j, length);
					UF_UI_write_listing_window(buffer);*/
					this_bnd_Length += length;//长度累加
				}
				/*sprintf(buffer, "num_edges[%d]:this_bnd_Length = %f\n", i, this_bnd_Length);
				UF_UI_write_listing_window(buffer);*/
				//记录最大边界组的长度和边
				if (this_bnd_Length - max_bnd_Length > 0.01 || i == 0)
				{
					max_bnd_Length = this_bnd_Length;
					max_bnd_edges.clear();
					for (int j = 0; j < this_bnd_edges.size(); j++)
						max_bnd_edges.push_back(this_bnd_edges[j]);
				}
				count += num_edges[i];
			}
			UF_free(edge_tags);
			UF_free(num_edges);
		}
		else
		{
			UF_UI_open_listing_window();
			UF_UI_write_listing_window("找不到边界\n");
			return 1;
		}
		return 0;
	}
	catch (exception& ex)
	{
		UF_UI_open_listing_window();
		UF_UI_write_listing_window("找不到边界\n");
		return 1;
	}
	return 0;
}

NX二次开发获取边界类型可以使用以下代码: ``` #include <NXOpen/Part.hxx> #include <NXOpen/Body.hxx> #include <NXOpen/BodyCollection.hxx> #include <NXOpen/Edge.hxx> #include <NXOpen/EdgeCollection.hxx> #include <NXOpen/Features_Feature.hxx> #include <NXOpen/Features_FeatureCollection.hxx> #include <NXOpen/Features_FeatureType.hxx> #include <NXOpen/TopologicalRegion.hxx> #include <NXOpen/TopologicalRegionCollection.hxx> #include <NXOpen/TopologyQuery.hxx> using namespace NXOpen; void GetBoundaryType() { Part *part = NXOpen::Session::GetSession()->Parts()->Work(); BodyCollection *bodies = part->Bodies(); Features::FeatureCollection *features = part->Features(); // Loop through all the bodies in the part for (int i = 0; i < bodies->Count(); i++) { Body *body = bodies->GetItem(i); // Loop through all the edges in the body EdgeCollection *edges = body->GetEdges(); for (int j = 0; j < edges->Count(); j++) { Edge *edge = edges->GetItem(j); // Check if the edge is a boundary edge TopologicalRegionCollection *regions = edge->GetTopology()->GetRegions(); if (regions->Count() == 1) { TopologicalRegion *region = regions->GetItem(0); if (region->IsSolidRegion()) { // The edge is a boundary edge of a solid body // Do something } else if (region->IsSheetRegion()) { // The edge is a boundary edge of a sheet body // Do something } else if (region->IsWireframeRegion()) { // The edge is a boundary edge of a wireframe body // Do something } } } // Loop through all the features in the body for (int j = 0; j < features->Count(); j++) { Features::Feature *feature = features->GetItem(j); // Check if the feature is a boundary feature if (feature->Type() == Features::FeatureType::Boundary) { // The feature is a boundary feature // Do something } } } } ``` 这段代码会遍历当前工作部件中所有的边界,然后通过`GetTopology()`方法获取边界的拓扑结构信息,再通过`GetRegions()`方法获取边界的区域信息,最后根据区域的类型确定边界的类型。另外,还可以通过遍历部件中的所有特征,判断特征类型是否为边界,来获取所有的边界类型。
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