C语言编写扫雷游戏

text.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
menu()
{
	printf("*********************************\n");
	printf("************ 1.play *************\n");
	printf("************ 0.exit *************\n");
	printf("*********************************\n");

}
void game()
{
	//11*11布置好雷的信息
	char mine[ROWS][COLS] = { 0 };
	//排查出雷的信息
	char show[ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印数组
	//PrintBoard(mine, ROW, COL);
	PrintBoard(show, ROW, COL);
	//布置雷
	SetBoard(mine, ROW, COL);
	//PrintBoard(mine, ROW, COL);
	//找雷
	FindBoard(mine,show, ROW, COL);
}
void text()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请输入:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
			printf("退出\n");
			break;
		case 1:
			game();
			break;
		default :
			printf("输入错误,请重新输入:\n");
		}
	} while (input);
}
int main()
{
	text();
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void InitBoard(char board[ROWS][COLS], int row, int col,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = set;
		}
	}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i <= col; i++)//第一行
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetBoard(char board[ROWS][COLS], int row, int col)
{
	int count = Easy_count;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}




















int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x - 1][y] +
		mine[x + 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1] - 8 * '0';
}

void FindBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int a = 0;
	while (a<row*col- Easy_count)
	{
		printf("请输入坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死\n");
				PrintBoard(mine, row, col);
				break;
			}
			else
			{
				int count = get_mine_count(mine, x, y);
				show[x][y] = count+'0';
				PrintBoard(show, row, col);
				a++;
			}
		}
		else
		{
			printf("输入不合法,请重新输入:\n");
		}
	}
	if (a == row * col - Easy_count)
	{
		printf("成功\n");
		PrintBoard(mine, row, col);
	}
}

game.h 

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9 

#define ROWS ROW+2
#define COLS COL+2

#define Easy_count 10

void InitBoard(char board[ROWS][COLS],int row,int col,char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void SetBoard(char board[ROWS][COLS], int row, int col);
void FindBoard(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);

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