根据上一篇文章,创建好cocos2d——android的开发环境
先上效果图
实现该效果的代码:
package com.cn.firstgame;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
public class MainActivity extends Activity {
//CC引擎会把图像绘制在该View
private CCGLSurfaceView view;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
view=new CCGLSurfaceView(this);
setContentView(view);
//获得导演对象
CCDirector director=CCDirector.sharedDirector();
/**
* 设置游戏属性
*/
director.attachInView(view);
director.setDisplayFPS(true);
director.setAnimationInterval(1.0f/30);
//生成游戏场景对象
CCScene scene=CCScene.node();
//生成游戏布景对象
GameLayer layer=new GameLayer();
//将布景对象加入到场景中
scene.addChild(layer);
//运行布景
director.runWithScene(scene);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
package com.cn.firstgame;
import org.cocos2d.layers.CCLayer;
public class GameLayer extends CCLayer {
public GameLayer() {
}
}