VTK箭头,锥体,立方体,球体等绘制

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#include <vtkXMLUnstructuredGridReader.h>
#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataAlgorithm.h>

#include <vtkArrowSource.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkDiskSource.h>
#include <vtkLineSource.h>
#include <vtkRegularPolygonSource.h>
#include <vtkSphereSource.h>

#include <vtkTextMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor2D.h>


#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2)

int main()
{
    std::vector<vtkSmartPointer<vtkPolyDataAlgorithm> > geometricObjectSources;


    geometricObjectSources.push_back(vtkSmartPointer<vtkArrowSource>::New());//箭头
    geometricObjectSources.push_back(vtkSmartPointer<vtkConeSource>::New());//锥体
    geometricObjectSources.push_back(vtkSmartPointer<vtkCubeSource>::New());//立方体
    geometricObjectSources.push_back(vtkSmartPointer<vtkCylinderSource>::New());//缸体
    geometricObjectSources.push_back(vtkSmartPointer<vtkDiskSource>::New());//转盘
    geometricObjectSources.push_back(vtkSmartPointer<vtkLineSource>::New());//直线
    geometricObjectSources.push_back(vtkSmartPointer<vtkRegularPolygonSource>::New());//正多面体
    geometricObjectSources.push_back(vtkSmartPointer<vtkSphereSource>::New());//球体


    std::vector<vtkSmartPointer<vtkRenderer> > renderers;
    std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
    std::vector<vtkSmartPointer<vtkActor> > actors;
    std::vector<vtkSmartPointer<vtkTextMapper> > textmappers;
    std::vector<vtkSmartPointer<vtkActor2D> > textactors;


 for (unsigned int i = 0; i < geometricObjectSources.size(); i++)
    {
        geometricObjectSources[i]->Update();


        mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
        mappers[i]->SetInputConnection(geometricObjectSources[i]->GetOutputPort());


        actors.push_back(vtkSmartPointer<vtkActor>::New());
        actors[i]->SetMapper(mappers[i]);


        textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
        textmappers[i]->SetInput(geometricObjectSources[i]->GetClassName());


        textactors.push_back(vtkSmartPointer<vtkActor2D>::New());
        textactors[i]->SetMapper(textmappers[i]);
        textactors[i]->SetPosition(10, 10);
    }


    // 设置格网承载形体
    int gridCols = 3;
    int gridRows = 3;
    // 定义渲染范围
    int rendererSize = 200;


    vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->SetSize(rendererSize*gridCols, rendererSize*gridRows);


    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();

for (double row = 0; row < gridRows; row++)
    {
        for (double col = 0; col < gridCols; col++)
        {
            double index = row * gridCols + col;


            //为每个cell定义渲染器
            vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
            renderer->SetBackground(.1, .2, .3);
            double viewport[4] = {
                ((col)* rendererSize) / (gridCols * rendererSize),
                ((gridRows - (row + 1)) * rendererSize) / (gridRows * rendererSize),
                ((col + 1)* rendererSize) / (gridCols * rendererSize),
                ((gridRows - (row)) * rendererSize) / (gridRows * rendererSize) };
            renderer->SetViewport(viewport);
            if (index < geometricObjectSources.size())
            {
                renderer->AddActor(actors[index]);
                renderer->AddActor(textactors[index]);
            }
            renderWindow->AddRenderer(renderer);
        }
    }


    vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    interactor->SetRenderWindow(renderWindow);
    renderWindow->Render();
    interactor->Start();
    return 0;
}

效果:

您好,VTK是一个用于处理和可视化科学数据的开源软件系统。下面是使用VTK C++绘制旋转立方体的代码示例: ``` #include <vtkActor.h> #include <vtkCamera.h> #include <vtkCubeSource.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkTransform.h> #include <vtkTransformPolyDataFilter.h> int main() { // 创建一个立方体 vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); // 使用vtkTransform类创建一个变换对象,旋转角度设置为15度 vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); transform->RotateWXYZ(15, 0, 1, 0); // 使用vtkTransformPolyDataFilter类将立方体进行变换 vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter = vtkSmartPointer<vtkTransformPolyDataFilter>::New(); transformFilter->SetInputConnection(cubeSource->GetOutputPort()); transformFilter->SetTransform(transform); transformFilter->Update(); // 创建一个渲染器和一个mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(transformFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(actor); // 创建一个窗口、交互器和设置窗口大小 vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); renderWindow->SetSize(640, 480); // 设置相机位置 vtkSmartPointer<vtkCamera> camera = renderer->GetActiveCamera(); camera->SetPosition(0, 0, 5); camera->SetFocalPoint(0, 0, 0); // 开始交互 interactor->Initialize(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; } ``` 此外,以下是一些相关问题,供您参考:
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