#include <vtkXMLUnstructuredGridReader.h>
#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataAlgorithm.h>
#include <vtkArrowSource.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkDiskSource.h>
#include <vtkLineSource.h>
#include <vtkRegularPolygonSource.h>
#include <vtkSphereSource.h>
#include <vtkTextMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor2D.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2)
int main()
{
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm> > geometricObjectSources;
geometricObjectSources.push_back(vtkSmartPointer<vtkArrowSource>::New());//箭头
geometricObjectSources.push_back(vtkSmartPointer<vtkConeSource>::New());//锥体
geometricObjectSources.push_back(vtkSmartPointer<vtkCubeSource>::New());//立方体
geometricObjectSources.push_back(vtkSmartPointer<vtkCylinderSource>::New());//缸体
geometricObjectSources.push_back(vtkSmartPointer<vtkDiskSource>::New());//转盘
geometricObjectSources.push_back(vtkSmartPointer<vtkLineSource>::New());//直线
geometricObjectSources.push_back(vtkSmartPointer<vtkRegularPolygonSource>::New());//正多面体
geometricObjectSources.push_back(vtkSmartPointer<vtkSphereSource>::New());//球体
std::vector<vtkSmartPointer<vtkRenderer> > renderers;
std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
std::vector<vtkSmartPointer<vtkActor> > actors;
std::vector<vtkSmartPointer<vtkTextMapper> > textmappers;
std::vector<vtkSmartPointer<vtkActor2D> > textactors;
for (unsigned int i = 0; i < geometricObjectSources.size(); i++)
{
geometricObjectSources[i]->Update();
mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
mappers[i]->SetInputConnection(geometricObjectSources[i]->GetOutputPort());
actors.push_back(vtkSmartPointer<vtkActor>::New());
actors[i]->SetMapper(mappers[i]);
textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
textmappers[i]->SetInput(geometricObjectSources[i]->GetClassName());
textactors.push_back(vtkSmartPointer<vtkActor2D>::New());
textactors[i]->SetMapper(textmappers[i]);
textactors[i]->SetPosition(10, 10);
}
// 设置格网承载形体
int gridCols = 3;
int gridRows = 3;
// 定义渲染范围
int rendererSize = 200;
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(rendererSize*gridCols, rendererSize*gridRows);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
for (double row = 0; row < gridRows; row++)
{
for (double col = 0; col < gridCols; col++)
{
double index = row * gridCols + col;
//为每个cell定义渲染器
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(.1, .2, .3);
double viewport[4] = {
((col)* rendererSize) / (gridCols * rendererSize),
((gridRows - (row + 1)) * rendererSize) / (gridRows * rendererSize),
((col + 1)* rendererSize) / (gridCols * rendererSize),
((gridRows - (row)) * rendererSize) / (gridRows * rendererSize) };
renderer->SetViewport(viewport);
if (index < geometricObjectSources.size())
{
renderer->AddActor(actors[index]);
renderer->AddActor(textactors[index]);
}
renderWindow->AddRenderer(renderer);
}
}
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return 0;
}
效果: