由于篇幅限制,我不能为每种编程语言都提供一个完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或示例代码片段,以展示如何开始构建这样的系统。

在这里插入图片描述

  1. Python (伪代码)haoqian168.com
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You have bought {game.name} for {game.price}!")  
            # 实际中会有支付和库存管理的逻辑  
            return True  
    print("Game not found!")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Counter-Strike”, 19.99))
store.buy_game(“Counter-Strike”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName) {  
    const game = this.games.find(g => g.name === gameName);  
    if (game) {  
        console.log(`You have bought ${game.name} for ${game.price}!`);  
        // 实际中会有支付和库存管理的逻辑  
        return true;  
    }  
    console.log('Game not found!');  
    return false;  
}  

}

// 使用示例
const store = new GameStore();
store.addGame(new Game(“Counter-Strike”, 19.99));
store.buyGame(“Counter-Strike”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造器、getter和setter方法...  

}

public class GameStore {
private List games;

// 构造器、添加游戏和购买游戏的方法...  

public boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            System.out.println("You have bought " + game.getName() + " for " + game.getPrice() + "!");  
            // 实际中会有支付和库存管理的逻辑  
            return true;  
        }  
    }  
    System.out.println("Game not found!");  
    return false;  
}  

}

// 使用示例(在main方法中)…
请注意,这些代码仅用于演示目的,并未包含完整的错误处理、支付集成、库存管理或用户界面等功能。在构建真实世界的游戏商城时,你需要考虑这些因素,并可能需要使用数据库、API集成和前端技术来完善系统。由于篇幅限制,我不能为每种编程语言都提供一个完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或示例代码片段,以展示如何开始构建这样的系统。

  1. Python (伪代码)
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You have bought {game.name} for {game.price}!")  
            # 实际中会有支付和库存管理的逻辑  
            return True  
    print("Game not found!")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Counter-Strike”, 19.99))
store.buy_game(“Counter-Strike”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName) {  
    const game = this.games.find(g => g.name === gameName);  
    if (game) {  
        console.log(`You have bought ${game.name} for ${game.price}!`);  
        // 实际中会有支付和库存管理的逻辑  
        return true;  
    }  
    console.log('Game not found!');  
    return false;  
}  

}

// 使用示例
const store = new GameStore();
store.addGame(new Game(“Counter-Strike”, 19.99));
store.buyGame(“Counter-Strike”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造器、getter和setter方法...  

}

public class GameStore {
private List games;

// 构造器、添加游戏和购买游戏的方法...  

public boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            System.out.println("You have bought " + game.getName() + " for " + game.getPrice() + "!");  
            // 实际中会有支付和库存管理的逻辑  
            return true;  
        }  
    }  
    System.out.println("Game not found!");  
    return false;  
}  

}

// 使用示例(在main方法中)…
请注意,这些代码仅用于演示目的,并未包含完整的错误处理、支付集成、库存管理或用户界面等功能。在构建真实世界的游戏商城时,你需要考虑这些因素,并可能需要使用数据库、API集成和前端技术来完善系统。

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