/****************************************骨骼动画事件******************************************************************* */
//骨骼动画播放开始
this.arr[0].addEventListener(dragonBones.EventObject.START, this.animationEventHandler, this);
//自定义帧事件事件
this.arr[0].addEventListener(dragonBones.EventObject.FRAME_EVENT, this.animationEventHandler, this);
//动画循环播放完成一次
this.arr[0].addEventListener(dragonBones.EventObject.LOOP_COMPLETE, this.animationEventHandler, this);
//动画播放完成
this.arr[0].addEventListener(dragonBones.EventObject.COMPLETE, this.animationEventHandler, this);
//动画淡入开始
this.arr[0].addEventListener(dragonBones.EventObject.FADE_IN, this.animationEventHandler, this);
//动画淡入完成
this.arr[0].addEventListener(dragonBones.EventObject.FADE_IN_COMPLETE, this.animationEventHandler, this);
//动画淡出开始
this.arr[0].addEventListener(dragonBones.EventObject.FADE_OUT, this.animationEventHandler, this);
//动画淡出完成
this.arr[0].addEventListener(dragonBones.EventObject.FADE_OUT_COMPLETE, this.animationEventHandler, this);
//动画帧声音事件
factory.soundEventManager.addEventListener(dragonBones.EventObject.SOUND_EVENT, this.animationEventHandler, this);
/***************************************************************************************************************************** */