建造者模式:将一个复杂的对象的构建与他的表示分离,使得同样的构建过程可以创建不同的表示。建造者模式的好处就是使得建造代码与表示代码分离,由于建造者隐藏了该产品是如何组装的,所以如果要改变一个产品内部的表示,只需要再定义一个具体的建造者就可以了。
namespace bp
{
class Product
{
List<string> parts = new List<string>();
public void Add(string part)
{
parts.Add(part);
}
public void Show()
{
Console.WriteLine("Product Created");
foreach (string item in parts)
{
Console.WriteLine(item);
}
}
}
abstract class Builder
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetResult();
}
class ConcreteBuilder1 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("Part A");
}
public override void BuildPartB()
{
product.Add("Part B");
}
public override Product GetResult()
{
return product;
}
}
class ConcreteBuilder2 : Builder
{
private Product product = new Product();
public override void BuildPartA()
{
product.Add("Part X");
}
public override void BuildPartB()
{
product.Add("Part Y");
}
public override Product GetResult()
{
return product;
}
}
class Director
{
public void Construct(Builder bulid)
{
bulid.BuildPartA();
bulid.BuildPartB();
}
}
class Program
{
static void Main(string[] args)
{
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
}
}
}