ThisToFitScreen.cs

using UnityEngine;

public class ThisToFitScreen : MonoBehaviour
{
    public UIWidget ObjectOfReference;
    public uint EdgeDistance;

    bool isDone;

    void Awake()
    {
        isDone = false;
    }

    void Update()
    {
        if (isDone) return;
        var widget = GetComponent<UIWidget>();
        var trans = widget.transform;
        var scale = getRatio(ObjectOfReference ?? widget, EdgeDistance);
        trans.localScale = new Vector3(scale, scale, 0);
        var x = trans.localPosition.x * scale;
        var y = trans.localPosition.y * scale;
        trans.localPosition = new Vector3(x, y, 0);
        isDone = true;
    }

    static float getRatio(UIWidget widget, uint margin)
    {
        var root = FindObjectOfType<UIRoot>();
        var zoomRatio = (float)root.activeHeight / Screen.height;
        var ratioX = Screen.width * zoomRatio / (widget.width + margin);
        var ratioY = Screen.height * zoomRatio / (widget.height + margin);
        return Mathf.Min(ratioX, ratioY);
    }

}

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