Unity 调用Windows保存对话窗口崩溃

目录

背景:

过程:

问题:

解决方案:

代码全文


背景:

项目中需要在Windows端实现保存文件,这个时候需要调用Windows给的保存对话窗口获取一个保存路径用来写入文件

过程:

网上找了一番后参考了这个代码实现了功能

unity调用windows窗口选择文件并保存_u3d选择文件-CSDN博客

    public void OpenSelectsSGFFile(Action<string> CallBackSuccess, Action CallBackFail = null)
    {
        try
        {
            OpenFileName openFileName = new OpenFileName();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            openFileName.filter = "棋谱文件(*.sgf)\0*.sgf";
            openFileName.file = new string(new char[256]);
            openFileName.maxFile = openFileName.file.Length;
            openFileName.fileTitle = new string(new char[64]);
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.title = "窗口标题";
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008 | 0x00004000;
            openFileName.defExt = "sgf";
            openFileName.initialDir = PlayerPrefs.GetString("LastChessNamePath", "C:\\");
            openFileName.dlgOwner = GetForegroundWindow(); //这一步将文件选择窗口置顶

            if (GetSaveFileName(openFileName))
            {
                string filepath = openFileName.file;
                string filepathDir = RemoveEnd(filepath, openFileName.fileTitle);
                PlayerPrefs.SetString("LastChessNamePath", filepathDir);
                CallBackSuccess?.Invoke(filepath);

            }
            else
            {
                CallBackFail?.Invoke();
            }
        }
        catch (Exception e)
        {
            Debug.Log("系统繁忙,请重试");
        }
    }

到这里还没什么问题,功能能够正常实现,测试那边也没有问题。

后来需求又来了,希望能够打开保存对话窗口的时候能够有一个默认文件名字。

那么就修改一下代码,添加了一个参数

 public void OpenSelectsSGFFile(string FileName, Action<string> CallBackSuccess, Action CallBackFail = null)
    {
        try
        {
            OpenFileName openFileName = new OpenFileName();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            openFileName.filter = "棋谱文件(*.sgf)\0*.sgf";
            openFileName.file = FileName;
            openFileName.maxFile = openFileName.file.Length;
            openFileName.fileTitle = FileName;
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.title = "窗口标题";
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008 | 0x00004000;
            openFileName.defExt = "sgf";
            openFileName.initialDir = PlayerPrefs.GetString("LastChessNamePath", "C:\\");
            openFileName.dlgOwner = GetForegroundWindow(); //这一步将文件选择窗口置顶

            if (GetSaveFileName(openFileName))
            {
                string filepath = openFileName.file;
                string filepathDir = RemoveEnd(filepath, openFileName.fileTitle);
                PlayerPrefs.SetString("LastChessNamePath", filepathDir);
                CallBackSuccess?.Invoke(filepath);

            }
            else
            {
                CallBackFail?.Invoke();
            }
        }
        catch (Exception e)
        {
            Debug.Log("系统繁忙,请重试");
        }
    }

运行了一下,功能正常便直接交给测试了。

问题:

然后问题来了,测试那边反馈,调用这个保存框多几次后程序会发生崩溃

尝试了几次定位到了是【openFileName.file = FileName;】这里有问题,原本怀疑是【openFileName.maxFile】 给的太小,后面给了256,512,10000依旧会有闪退。

观察到【openFileName.file = new string(new char[256]);】

这里面new了一个新的string不会闪退,怀疑是不是c++里面引用到了一个空指针对象导致的崩溃,然后尝试了这种代码

【openFileName.file = new string(FileName.ToCharArray());】

结果还是不行

折磨啊,折腾了好一会后,我搞出了这种代码

char[] c = new char[256];
openFileName.file = new string(c);

这种代码也不会崩溃................斯~,他该不会和string长度有关吧。

解决方案:

    public void OpenSelectsSGFFile(string FileName, Action<string> CallBackSuccess, Action CallBackFail = null)
    {
        try
        {
            string name= CopyNewString(FileName);



            OpenFileName openFileName = new OpenFileName();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            openFileName.filter = "棋谱文件(*.sgf)\0*.sgf";
            openFileName.file = name;//文件原始路径,格式(D:\3-图片-花.jpg)
            openFileName.maxFile = openFileName.file.Length;
            openFileName.fileTitle = name;//文件名字(带格式后缀),格式(3-图片-花.jpg)
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.title = "窗口标题";
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008 | 0x00004000;
            openFileName.defExt = "sgf";
            openFileName.initialDir = PlayerPrefs.GetString("LastChessNamePath", "C:\\");
            openFileName.dlgOwner = GetForegroundWindow(); //这一步将文件选择窗口置顶

            if (GetSaveFileName(openFileName))
            {
                string filepath = openFileName.file;
                string filepathDir = RemoveEnd(filepath, openFileName.fileTitle);
                PlayerPrefs.SetString("LastChessNamePath", filepathDir);
                CallBackSuccess?.Invoke(filepath);

            }
            else
            {
                CallBackFail?.Invoke();
            }
        }
        catch (Exception e)
        {
            Debug.Log("系统繁忙,请重试");
        }
    }

    private string CopyNewString(string str)
    {
        int max = 2048;
        int len = 256;
        while(len < str.Length && len < max)
        {
            len = len * 2;
        }

        char[] c = new char[len];

        char[] def = str.ToCharArray();

        for (int i = 0; i < str.Length; i++)
        {
            c[i] = def[i];
        }
        return new string(c);
    }

弄了一个new char[256] 存文件名字符串,您猜怎么着?好了。

打包给测试验收,通过。

                                            狗屎代码

代码全文

using System;
using System.Runtime.InteropServices;
using UnityEngine;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = new string(new char[1024]);
    public int maxFile = 0;
    public String fileTitle = new string(new char[1024]);
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}

public class FolderBrowserHelperByWin : SingletonBase<FolderBrowserHelperByWin>
{
    #region Window

    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);

    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    #endregion

    private  String RemoveEnd(String filepath, string fileName)
    {

        filepath = filepath.Trim();
        Debug.Log(filepath.Replace(fileName, "").Trim());
        return filepath.Replace(fileName, "").Trim();
    }

    public void OpenSelectsSGFFile(string FileName, Action<string> CallBackSuccess, Action CallBackFail = null)
    {
        try
        {
            string name= CopyNewString(FileName);



            OpenFileName openFileName = new OpenFileName();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            openFileName.filter = "棋谱文件(*.sgf)\0*.sgf";
            openFileName.file = name;//文件原始路径,格式(D:\3-图片-花.jpg)
            openFileName.maxFile = openFileName.file.Length;
            openFileName.fileTitle = name;//文件名字(带格式后缀),格式(3-图片-花.jpg)
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.title = "窗口标题";
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008 | 0x00004000;
            openFileName.defExt = "sgf";
            openFileName.initialDir = PlayerPrefs.GetString("LastChessNamePath", "C:\\");
            openFileName.dlgOwner = GetForegroundWindow(); //这一步将文件选择窗口置顶

            if (GetSaveFileName(openFileName))
            {
                string filepath = openFileName.file;
                string filepathDir = RemoveEnd(filepath, openFileName.fileTitle);
                PlayerPrefs.SetString("LastChessNamePath", filepathDir);
                CallBackSuccess?.Invoke(filepath);

            }
            else
            {
                CallBackFail?.Invoke();
            }
        }
        catch (Exception e)
        {
            Debug.Log("系统繁忙,请重试");
        }
    }

    private string CopyNewString(string str)
    {
        int max = 2048;
        int len = 256;
        while(len < str.Length && len < max)
        {
            len = len * 2;
        }

        char[] c = new char[len];

        char[] def = str.ToCharArray();

        for (int i = 0; i < str.Length; i++)
        {
            c[i] = def[i];
        }
        return new string(c);
    }




}

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