在iOS当中,所有的视图都从一个叫做UIView
的基类派生而来,UIView
可以处理触摸事件,可以支持基于Core Graphics绘图,可以做仿射变换(例如旋转或者缩放),或者简单的类似于滑动或者渐变的动画。
CALayer属于QuartzCore框架(跨平台的),CALayer
类在概念上和UIView
类似,可以包含一些内容(像图片,文本或者背景色),管理子图层的位置。它们有一些方法和属性用来做动画和变换。和UIView
最大的不同是CALayer
不处理用户的交互。CALayer
并不清楚具体的响应链(iOS通过视图层级关系用来传送触摸事件的机制),于是它并不能够响应事件。
每一个UIView都包含一个layer,iOS基于UIView
和CALayer
提供两个平行的层级原因是要做职责分离,也能避免很多重复代码。
系统的学习请看:https://zsisme.gitbooks.io/ios-/content/index.html
CALayer的两个属性anchorPoint和position
我们先来看看文档上的解释:
/* Defines the anchor point of the layer's bounds rect, as a point in
* normalized layer coordinates - '(0, 0)' is the bottom left corner of
* the bounds rect, '(1, 1)' is the top right corner. Defaults to
* '(0.5, 0.5)', i.e. the center of the bounds rect. Animatable. */
open var anchorPoint: CGPoint
/* The position in the superlayer that the anchor point of the layer's
* bounds rect is aligned to. Defaults to the zero point. Animatable. */
open var position: CGPoint
(1)、我们创建一个redView,通过改变anchorPoint来看看layer的position的值,未改变值
let redView = UIView.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
redView.backgroundColor = UIColor.red
self.view.addSubview(redView)
print("redView.frame = \(redView.frame)")
print("redView.frame.center = \(redView.center)")
print("redView.layer.anchorPoint = \(redView.layer.anchorPoint)")
print("redView.layer.frame = \(redView.layer.frame)")
print("redView.layer.position = \(redView.layer.position)")
//结果
redView.frame = (100.0, 100.0, 100.0, 100.0)
redView.frame.center = (150.0, 150.0)
redView.layer.anchorPoint = (0.5, 0.5)
redView.layer.frame = (100.0, 100.0, 100.0, 100.0)
redView.layer.position = (150.0, 150.0)
将anchorPoint改为(0.8,0.8)
let redView = UIView.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
redView.backgroundColor = UIColor.red
redView.layer.anchorPoint = CGPoint.init(x: 0.8, y: 0.8)
self.view.addSubview(redView)
print("redView.frame = \(redView.frame)")
print("redView.frame.center = \(redView.center)")
print("redView.layer.anchorPoint = \(redView.layer.anchorPoint)")
print("redView.layer.frame = \(redView.layer.frame)")
print("redView.layer.position = \(redView.layer.position)")
//结果
redView.frame = (70.0, 70.0, 100.0, 100.0)
redView.frame.center = (150.0, 150.0)
redView.layer.anchorPoint = (0.8, 0.8)
redView.layer.frame = (70.0, 70.0, 100.0, 100.0)
redView.layer.position = (150.0, 150.0)
将anchorPoint设置为(0,0)来看看
let redView = UIView.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
redView.backgroundColor = UIColor.red
redView.layer.anchorPoint = CGPoint.init(x: 0, y: 0)
self.view.addSubview(redView)
print("redView.frame = \(redView.frame)")
print("redView.frame.center = \(redView.center)")
print("redView.layer.anchorPoint = \(redView.layer.anchorPoint)")
print("redView.layer.frame = \(redView.layer.frame)")
print("redView.layer.position = \(redView.layer.position)")
//结果
redView.frame = (150.0, 150.0, 100.0, 100.0)
redView.frame.center = (150.0, 150.0)
redView.layer.anchorPoint = (0.0, 0.0)
redView.layer.frame = (150.0, 150.0, 100.0, 100.0)
redView.layer.position = (150.0, 150.0)
我们看到改变anchorPoint的值redView.frame.center和redView.layer.position的值并没有改变,反而改变了frame.origin的值,我们可以看出
position.x = frame.origin.x + anchorPoint.x*frame.size.width
position.y = frame.origin.y + anchorPoint.y*frame.size.height
(2)、这次我们改变position的值看看
let redView = UIView.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
redView.backgroundColor = UIColor.red
redView.layer.position = CGPoint.init(x: 50, y: 50)
self.view.addSubview(redView)
print("redView.frame = \(redView.frame)")
print("redView.frame.center = \(redView.center)")
print("redView.layer.anchorPoint = \(redView.layer.anchorPoint)")
print("redView.layer.frame = \(redView.layer.frame)")
print("redView.layer.position = \(redView.layer.position)")
//结果
redView.frame = (0.0, 0.0, 100.0, 100.0)
redView.frame.center = (50.0, 50.0)
redView.layer.anchorPoint = (0.5, 0.5)
redView.layer.frame = (0.0, 0.0, 100.0, 100.0)
redView.layer.position = (50.0, 50.0)
我们同样也没看到anchorPoint改变,同样的frame.origin的值改变了,anchorPoint和position的改变都影响了layer在父视图的origin
结论
分别改变anchorPoint和Position的值都不会影响对方的值,且
origin.x = position.x - anchorPoint.x * size.width
origin.y = position.y - anchorPoint.y * size.height