#version 130
out vec4 vFragColor;
uniform samplerCube cubeMap;
varying vec3 vVaryingTexCoord;
void main(void)
{
vFragColor = texture(cubeMap, vVaryingTexCoord);
}
SkyBox.fp
最新推荐文章于 2021-04-08 23:48:25 发布
#version 130
out vec4 vFragColor;
uniform samplerCube cubeMap;
varying vec3 vVaryingTexCoord;
void main(void)
{
vFragColor = texture(cubeMap, vVaryingTexCoord);
}