1.GET请求获取数据
IEnumerator GetScriptData(string url)
{
yield return new WaitForEndOfFrame();
WWW www = new WWW(url);
yield return www;
if (string.IsNullOrEmpty(www.error))
{
print("获取数据成功:" + www.text);
var data = JsonConvert.DeserializeObject<T>(www.text);
}
else
{
print("获取数据失败" + www.error);
}
}
2.POST请求发送数据
public IEnumerator SaveData(string url, string json)
{
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
{
print(url);
byte[] postBytes = Encoding.UTF8.GetBytes(json);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
yield return webRequest.SendWebRequest();
if (string.IsNullOrEmpty(webRequest.error))
print("提交成功:" + json);
else
{
print(json);
print("提交失败:" + webRequest.error);
}
}
}