/*加载plist文件
方法一:
auto* m_emitter1 = ParticleSystemQuad::create("test.plist");
scene->addChild(m_emitter1, 2);
//方法二:
/*ParticleSystem* m_emitter1 = ParticleSystemQuad::create("snow.plist");
m_emitter1->retain();
ParticleBatchNode *batch = ParticleBatchNode::createWithTexture(m_emitter1->getTexture());
batch->addChild(m_emitter1);
scene->addChild(batch, 2);
m_emitter1->release();*/
/*ParticleExplosion, ParticleFire, ParticleFireworks, ParticleFlower, ParticleGalaxy, ParticleMeteor, ParticleRain
ParticleSmoke, ParticleSnow, ParticleSpiral, ParticleSun 继承.*/
/*auto pParticle = ParticleExplosion::create();
scene->addChild(pParticle, 2);
//更改一些参数
auto pos = pParticle->getPosition();//获得位置
pParticle->setPosition(Vec2(pos.x, pos.y + 110));//更改位置
pParticle->setLife(3);//改变生存时间
pParticle->setLifeVar(1);
pParticle->setSpeed(120);//改变速度
pParticle->setSpeedVar(30);
Color4F Startcolor=pParticle->getStartColor();//改变开始颜色
Startcolor.r = 1.0f;
Startcolor.g = 0.9f;
Startcolor.b = 0.9f;
pParticle->setStartColor(Startcolor);
Color4F startColorVar = pParticle->getStartColorVar();//改变开始颜色变化
startColorVar.b = 0.1f;
pParticle->setStartColorVar(startColorVar);
pParticle->setEmissionRate(5000);//改变发射数量*/
粒子系统
最新推荐文章于 2024-09-14 17:45:05 发布