2048小游戏

#include<windows.h>
#include<strsafe.h>
#include<time.h>
RECT Rect[16];
int cxClient, cyClient;
int a[4][4] = { 0 };
int score = 0;
void GameOver(HWND hwnd)
{
	int i, j;
	int gameover = 0;
	for (i = 0; i < 4; i++)
		for (j = 0; j < 3; j++)
		{
			if (a[i][j] == a[i][j + 1])
				gameover++;

		}
	for (j = 0; j < 4; j++)
		for (i = 0; i < 3; i++)
		{
			if (a[i][j] == a[i + 1][j])
				gameover++;

		}
	//判断格子中有没有空格
	for (i = 0; i < 4; i++)
		for (j = 0; j < 4; j++)
			if (a[i][j] == 0)
				gameover++;
	if (gameover == 0)
	{
		MessageBox(NULL,"你已无路可走,游戏结束!","提示",MB_OK);
		DestroyWindow(hwnd);	
	}
}
void Win(HWND hwnd)
{
	int i, j;
	for (i = 0; i < 4; i++)//如果完成了2048
		for (j = 0; j < 4; j++)
			if (a[i][j] == 2048)
			{
				MessageBox(NULL,"恭喜你完成2048!","Congratulations",MB_OK);
				DestroyWindow(hwnd);
			}

}
LRESULT CALLBACK WndProc(HWND hwnd, UINT umsg, WPARAM wparam, LPARAM lparam)
{
	HDC dc;
	RECT rec;
	PAINTSTRUCT ps;
	HBRUSH hBrush;
	//HPEN hpen;
	int i, j,t1,t2,t3;
	int res; //退出的返回值
	RECT win;
	srand((unsigned int)time(NULL));
	SetRect(&win, 0, 0, 400, 400);
	switch (umsg)
	{
	case WM_KEYDOWN:
		switch (wparam)
		{
		case VK_LEFT:
			loop2:
				for (i = 3; i >0; i--)//用于将数合并
					for (j = 3; j >= 0; j--)
					{
						if (a[i][j] != 0 && a[i - 1][j] == 0)//如果下面的数不为0而上面的数为0
						{
							a[i - 1][j] = a[i][j];//则把下面的数赋值给上面的那个数
							a[i][j] = 0;
							goto loop2;
						}
					}
			for (i = 0; i < 3; i++)//这边用于判断按向上的键时,上下是否有一样数字的
				for (j = 0; j < 4; j++)
				{
					if (a[i][j] == a[i + 1][j])//如果相邻的两行数字一样的
					{
						a[i][j] += a[i][j];//则把上面一行的数字变为2倍
						a[i + 1][j] = 0;//下面的数字变为0
						score += 5;
					}

				}
			loop1:
				for (i = 3; i >0; i--)//用于将数合并
					for (j = 3; j >= 0; j--)
					{
						if (a[i][j] != 0 && a[i - 1][j] == 0)//如果下面的数不为0而上面的数为0
						{
							a[i - 1][j] = a[i][j];//则把下面的数赋值给上面的那个数
							a[i][j] = 0;
							goto loop1;
						}
					}

				 t1 = rand() % 4;//产生一个随机数用于保存数字出现在第t1列
				 t2 = rand() % 4;
				 t3 = rand() % 2;
				while (a[t1][t2] != 0)//如果这一列都满了则重新生成t1
				{
					t1 = rand() % 4;
					t2 = rand() % 4;
				}
				if (t3 % 2 == 0)
					a[t1][t2] = 2;
				else
					a[t1][t2] = 4;
				InvalidateRect(hwnd, &win, TRUE);
			break;
		case VK_RIGHT:
			loop3:
				for (i = 0; i <3; i++)
					for (j = 0; j<4; j++)
					{
						if (a[i][j] != 0 && a[i + 1][j] == 0)
						{
							a[i + 1][j] = a[i][j];
							a[i][j] = 0;
							goto loop3;
						}
					}
			for (i = 3; i >= 0; i--)//这边用于判断按向下的键时,上下是否有一样数字的
				for (j = 3; j >= 0; j--)
				{
					if (a[i][j] == a[i - 1][j])//如果相邻的两行数字一样的
					{
						a[i][j] += a[i][j];//则把下面一行的数字变为2倍
						a[i - 1][j] = 0;//上面的数字变为0
						score += 5;
					}

				}
		loop4:
			for (i = 0; i <3; i++)
				for (j = 0; j<4; j++)
				{
					if (a[i][j] != 0 && a[i + 1][j] == 0)
					{
						a[i + 1][j] = a[i][j];
						a[i][j] = 0;
						goto loop4;
					}
				}
			 t1 = rand() % 4;//产生一个随机数用于保存数字出现在第t1列
			 t2 = rand() % 4;
			 t3 = rand() % 2;
			while (a[t1][t2] != 0)//如果这一列都满了则重新生成t1
			{
				t1 = rand() % 4;
				t2 = rand() % 4;
			}
			if (t3 % 2 == 0)
				a[t1][t2] = 2;
			else
				a[t1][t2] = 4;

			InvalidateRect(hwnd, &win, TRUE);
			break;
		case VK_UP:
			loop5:
				for (j = 3; j >0; j--)//用于将数合并
					for (i = 3; i >= 0; i--)
					{
						if (a[i][j] != 0 && a[i][j - 1] == 0)//如果右面的数不为0而左面的数为0
						{
							a[i][j - 1] = a[i][j];//则把右面的数赋值给左面的那个数
							a[i][j] = 0;
							goto loop5;
						}
					}
				for (j = 0; j < 3; j++)//这边用于判断按向左的键时,左右是否有一样数字的
					for (i = 0; i < 4; i++)
					{
						if (a[i][j] == a[i][j + 1])//如果相邻的两行数字一样的
						{
							a[i][j] += a[i][j];//则把左面一行的数字变为2倍
							a[i][j + 1] = 0;//右面的数字变为0
							score += 5;
						}
					}
			loop6:
				for (j = 3; j >0; j--)//用于将数合并
					for (i = 3; i >= 0; i--)
					{
						if (a[i][j] != 0 && a[i][j - 1] == 0)//如果右面的数不为0而左面的数为0
						{
							a[i][j - 1] = a[i][j];//则把右面的数赋值给左面的那个数
							a[i][j] = 0;
							goto loop6;
						}
					}
				 t1 = rand() % 4;//产生一个随机数用于保存数字出现在第t1列
				t2 = rand() % 4;
				t3 = rand() % 4;
				while (a[t1][t2] != 0)//如果这一列都满了则重新生成t1
				{
					t1 = rand() % 4;
					t2 = rand() % 4;
				}
				if (t3 % 2 == 0)
					a[t1][t2] = 2;
				else
					a[t1][t2] = 4;
				InvalidateRect(hwnd, &win, TRUE);
				break;
		case VK_DOWN:
			loop7:
				for (j = 0; j <3; j++)//用于将数合并
					for (i = 0; i<4; i++)
					{
						if (a[i][j] != 0 && a[i][j + 1] == 0)//如果左面的数不为0而又面的数为0
						{
							a[i][j + 1] = a[i][j];//则把左面的数赋值给上面的那个数
							a[i][j] = 0;
							goto loop7;
						}
					}
				for (j = 3; j >0; j--)//这边用于判断按向右的键时,左右是否有一样数字的
					for (i = 3; i >= 0; i--)
					{
						if (a[i][j] == a[i][j - 1])//如果相邻的两行数字一样的
						{
							a[i][j] += a[i][j];//则把右面一行的数字变为2倍
							a[i][j - 1] = 0;//左面的数字变为0
							score += 5;
						}
					}
			loop8:
				for (j = 0; j <3; j++)//用于将数合并
					for (i = 0; i<4; i++)
					{
						if (a[i][j] != 0 && a[i][j + 1] == 0)//如果左面的数不为0而又面的数为0
						{
							a[i][j + 1] = a[i][j];//则把左面的数赋值给上面的那个数
							a[i][j] = 0;
							goto loop8;
						}
					}
				 t1 = rand() % 4;//产生一个随机数用于保存数字出现在第t1列
				 t2 = rand() % 4;
				 t3 = rand() % 2;
				while (a[t1][t2] != 0)//如果这一列都满了则重新生成t1
				{
					t1 = rand() % 4;
					t2 = rand() % 4;
				}
				if (t3 % 2 == 0)
					a[t1][t2] = 2;
				else
					a[t1][t2] = 4;
				InvalidateRect(hwnd, &win, TRUE);
				break;
		case VK_ESCAPE:
			res = MessageBox(NULL,"游戏正在进行中确定要退出?","温馨提示",MB_YESNO);
			if (res == IDYES)
				DestroyWindow(hwnd);
			

	}
	
	case WM_SIZE:
		cxClient = LOWORD(lparam);
		cyClient = HIWORD(lparam);
		break;
	case WM_PAINT:
		BeginPaint(hwnd, &ps);
		GetClientRect(hwnd, &rec);
		dc = GetDC(hwnd);
		size_t text1,text2;
		for (i = 0; i < 4; i++)
			for (j = 0; j < 4; j++)
			{
				switch (a[i][j])
				{
					case 0:
					{
						hBrush = CreateSolidBrush(RGB(204, 192, 180));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
					//	TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("0"), 1);
						DeleteObject(hBrush);
						
						break;
					}
					case 2:
					{
						hBrush = CreateSolidBrush(RGB(238, 228, 218));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("2"), 1);
						DeleteObject(hBrush); 
						break;
					}
					case 4:
					{
						hBrush = CreateSolidBrush(RGB(255, 236, 139));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("4"), 1);
						DeleteObject(hBrush); 
						break;
					}
					case 8:
					{
						hBrush = CreateSolidBrush(RGB(242, 177, 121));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("8"), 1);
						DeleteObject(hBrush); 
						break;
					}
					case 16:
					{
						hBrush = CreateSolidBrush(RGB(236, 141, 84));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("16"), 2);
						DeleteObject(hBrush); 
						break;
					}
					case 32:
					{
						hBrush = CreateSolidBrush(RGB(246, 124, 95));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("32"), 2);
						DeleteObject(hBrush); 
						break;
					}
					case 64:
					{
						hBrush = CreateSolidBrush(RGB(234, 89, 55));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("64"), 2);
						DeleteObject(hBrush);
						break;
					}
					case 128:
					{
						hBrush = CreateSolidBrush(RGB(120, 216, 107));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("128"), 3);
						DeleteObject(hBrush); 
						break;
					}
					case 256:
					{
						hBrush = CreateSolidBrush(RGB(237, 255, 97));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("256"), 3);
						DeleteObject(hBrush); 
						break;
					}
					case 512:
					{
						hBrush = CreateSolidBrush(RGB(0, 200, 0));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("512"), 3);
						DeleteObject(hBrush); 
						break;
					}
					case 1024:
					{
						hBrush = CreateSolidBrush(RGB(0, 0, 200));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("1024"), 4);
						DeleteObject(hBrush); 
						break;
					}
					case 2048:
					{
						hBrush = CreateSolidBrush(RGB(255,0,0));
						SelectObject(dc, hBrush);
						Rectangle(dc, i * 100, j * 100, (i + 1) * 100, (j + 1) * 100);
						SetBkMode(dc, TRANSPARENT);
						TextOut(dc, i * 100 + 50, j * 100 + 50, TEXT("2048"), 4);
						DeleteObject(hBrush); 
						break;
					}
					
				}
				
			}
			hBrush =CreateSolidBrush(RGB(255, 255, 0));
			SelectObject(dc, hBrush);
			RoundRect(dc, 250, 415, 390, 445, 10, 10);
			RoundRect(dc, 10, 415, 200, 445, 10, 10);
			DeleteObject(hBrush);
			TCHAR buf1[50],buf2[40];
			dc = GetDC(hwnd);
			StringCchPrintf(buf2, 40, TEXT("分数 : %d "), score);
			StringCchPrintf(buf1, 50, TEXT("上下左右键控制,ESC退出"));
			StringCchLength(buf2, 40, &text1);
			StringCchLength(buf1, 50, &text2);
			SetTextColor(dc,RGB(0, 255, 255));
			SetBkMode(dc,TRANSPARENT);
			TextOut(dc, 270, 420, buf2, text1);
			TextOut(dc,10, 420, buf1, text2);
			//DeleteObject(hpen);
		EndPaint(hwnd, &ps);
		ReleaseDC(hwnd, dc);
		break;
	case WM_CLOSE:
		res = MessageBox(NULL, "游戏正在进行中确定要退出?", "温馨提示", MB_YESNO);
		if (res == IDYES)
			PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hwnd, umsg, wparam, lparam);	//默认的窗口处理函数
	}
	return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevinstace, PSTR szCmdLine, int iCmdShow)
{
	for (int B = 0; B < 2; B++)
	{
		int A1 = rand() % 4;
		int A2 = rand() % 4;
		a[A1][A2] = 2;
	}

	TCHAR szName[] = "My Windows";	//用于保存窗口类名
	HWND hWnd;
	MSG msg;
	WNDCLASS wnd;

	wnd.style = NULL;
	wnd.lpfnWndProc = WndProc;		//回调函数
	wnd.cbClsExtra = 0;
	wnd.cbWndExtra = 0;
	wnd.hInstance = hInstance;//	应用程序实例句柄
	wnd.hCursor = LoadCursor(NULL, IDC_ARROW);
	wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);
	wnd.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
	wnd.lpszMenuName = NULL;
	wnd.lpszClassName = szName;	//指定窗口类名

	if (!RegisterClass(&wnd))
	{
		MessageBox(NULL, TEXT("注册窗口失败!"), TEXT("警告"), MB_ICONWARNING);
		return 0;
	}
	hWnd = CreateWindow(szName, TEXT("GDI绘图版2048小游戏"), WS_SYSMENU|WS_CAPTION, 500, 100, 413, 500, NULL, NULL, hInstance, NULL);
	ShowWindow(hWnd, SW_SHOW);
	UpdateWindow(hWnd);
	
	while (GetMessage(&msg, 0, 0, 0))//获取到WM_QUIT返回值为0,其他为非0值
	{
		TranslateMessage(&msg);//	将虚拟键消息转换为字符消息
		DispatchMessage(&msg);//	将消息传送到窗口函数
		GameOver(hWnd);
		Win(hWnd);
	}
	return 0;

}

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