c++播放音频
0、使用的IDE : CLion
1、CMAKE中
cmake_minimum_required(VERSION 3.21) project(Cpp) set(CMAKE_CXX_STANDARD 14) set(CMAKE_EXE_LINKER_FLAGS "-static") add_executable(cheatMain main.cpp) # Link to GLFW, GLEW and OpenGL target_link_libraries(cheatMain PUBLIC ${GLFW_LIBRARIES} ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES} winMM.Lib )
2、main.cpp中
int main { PlaySound(TEXT("C:\\Users\\x'x'xxx\\Documents\\GitHub\\xx\\Cpp\\go.wav"),NULL, SND_ASYNC); }
===================DEBUG的新路历程===============================
clion
clion 添加link -Winmm.lib
clion undefined reference to `__imp_PlaySoundA'
播放出来的声音是 叮咚,不是我的音频
我的天
Instead of using relative path Use an absolute path