命令模式(Command),将一个请求封装为一个对象,从而使你不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
package com.command;
public class Receiver {
public void Action() {
System.out.println("执行请求!");
}
}
package com.command;
public abstract class Command {
Receiver receiver;
public Command(Receiver receiver) {
this.receiver = receiver;
}
public abstract void execute();
}
package com.command;
public class ConcreteCommand extends Command{
public ConcreteCommand(Receiver receiver) {
super(receiver);
// TODO Auto-generated constructor stub
}
@Override
public void execute() {
receiver.Action();
}
}
package com.command;
public class Invoker {
private Command command;
public void setCommand(Command command) {
this.command = command;
}
public void exectueCommand() {
command.execute();
}
}
package com.command;
public class Test {
public static void main(String[] args) {
Receiver receiver = new Receiver();
Command command = new ConcreteCommand(receiver);
Invoker invoker = new Invoker();
invoker.setCommand(command);
invoker.exectueCommand();
}
}
Command类,用来执行操作的接口。
ConcreteCommand类,将一个接收者对象绑定与一个动作,调用接收者相应的操作,以实现Execute。
Invoker类,要求该命令执行这个请求。
Receiver类,知道如何实施与执行一个与请求相关的操作,任何类都可能作为一个接收者。