如题,代码如下
// 创建场景、相机和渲染器
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建正方体的几何体和材质
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x888888 });
// 创建正方体对象
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 设置相机位置
camera.position.z = 5;
let initialOrientation = null;
// 判断设备是否支持陀螺仪
if (window.DeviceOrientationEvent) {