threadpoolexecutor源码解析

threadpoolexecutor源码解析

一、线程池的任务目标

如果存在大量的创建线程、销毁线程操作,效率是很低的。因为创建线程是比较耗时、耗资源的。如果非常频繁地创建、销毁线程会极大地降低效率。为避免这种情况的发生,产生了threadpoolexecutor线程池。

二、threadpoolexecutor源码

重要成员:

	//AtomicInteger提供原子操作来进行Integer的使用。ctl是AtomicInteger的,所以是线程安全的。
	//用ctl来记录线程的个数。
	//ctl维护两个概念上的参数:workCount和runState。workCount表示有效的线程数量,runState表示线程池的运行状态。
	private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
	//为了将状态和数量放在一起,所以高3位用于表示表示状态,低29位表示数量。此时的COUNT_BITS 值为 32-3 = 29.
    private static final int COUNT_BITS = Integer.SIZE - 3;
    //容纳的线程最大的个数
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;
    //五种运行状态 
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;
   

为了从clt中获取各部分的值,提供了如下方法:

	// Packing and unpacking ctl
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }

五种运行状态:
RUNNING:接受新任务并且处理已经进入队列的任务。
SHUTDOWN:不接受新任务,但是处理已经进入队列的任务。
STOP:不接受新任务,不处理已经进入队列的任务,并且中断正在执行的任务。
TIDYING:所有任务执行完成,workerCount为0。线程转到了状态TIDYING会执行terminated()钩子方法。
TERMINATED:terminated()已经执行完成。
状态间的转换:
RUNNING -> SHUTDOWN: 调用了shutdown()方法。
(RUNNING 或 SHUTDOWN) -> STOP: 调用了shutdownNow()。
SHUTDOWN -> TIDYING: 当队列和线程池为空。
STOP -> TIDYING:当线程池为空。
TIDYING -> TERMINATED:当terminated()钩子方法执行完成。

构造方法:

 	public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }
	public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             threadFactory, defaultHandler);
    }
 	public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              RejectedExecutionHandler handler) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), handler);
    }
	public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
	}        

ThreadPoolExecuto的构造方法中有corePoolSize、maximunPoolSize、keepAliveTime、unit、workQueue、threadFactory和handler参数:
corePoolSize: 核心线程的数量。默认是没有超时的,也就是说就算线程闲置,也不会被处理。但是如果设置了allowCoreTimeOut为true,那么当核心线程闲置时,会被回收。
maximumPoolSize:最大线程池尺寸,被CAPACITY限制(2^29-1);
keepAliveTime:闲置线程被回收的时间限制;
unit: keepAliveTime的单位;
workQueue: 用于存放任务的队列 ;
threadFactory: 创建线程的工厂类 ;
handler: 当任务执行失败时,使用handler通知调用者;

当创建好一个ThreadPoolExecutor对象后,调用execute(Runnable r)方法执行任务。下面是execute方法的实现:

 public void execute(Runnable command) {
     //检查command不能为null
     if (command == null)
         throw new NullPointerException();
     int c = ctl.get();
     //如果当前线程小于corePoolSize
     if (workerCountOf(c) < corePoolSize) {
         //如果添加Worker线程成功,则返回
         if (addWorker(command, true))
             return;
         c = ctl.get();
     }
     //检测当前的线程池是否处在Running状态
     if (isRunning(c) && workQueue.offer(command)) {
         //再次检查ctl状态
         int recheck = ctl.get();
         //如果不在运行状态了,那么就从队列中移除任务
         if (! isRunning(recheck) && remove(command))
             reject(command);
         //如果在运行阶段,但是Worker数量为0,调用addWorker方法
         else if (workerCountOf(recheck) == 0)
             addWorker(null, false);
     }
     //如果不能入队,且不能创建Worker,那么reject
     else if (!addWorker(command, false))
         reject(command);
}

execute方法中主要使用到addWorker方法,addWorker方法用于创建线程,并且通过core参数表示该线程是否是核心线程,如果返回true则表示创建成功,否则失败。addWorker的代码如下所示:

	//	申请一个新的线程
	private boolean addWorker(Runnable firstTask, boolean core) {
		//	retry相当于是一个标记(),
		//	后面执行continue retry时,会跳出当前循环;进入最外层for循环;
        retry:
        for (;;) {
            int c = ctl.get();
            //	获取当前运行状态
            int rs = runStateOf(c);

            //rs>=SHUTDOWN为false,即线程池处于RUNNING状态;
            //rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()这个条件为true,也就意味着三个条件同时满足,即线程池状态为SHUTDOWN且firstTask为null且队列不为空,这种情况为处理队列中剩余任务。

            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;
			
            for (;;) {
            	//	获得当前线程池中线程的数量
                int wc = workerCountOf(c);
                //如果worker数量超过了容量或者超过了corePoolSize或者maximumPoolSize,直接返回false
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    //	这里都会创建新线程失败
                    return false;
                 //	执行到这,表明可以创建新线程,给新线程数增加一
                if (compareAndIncrementWorkerCount(c))
                	//	跳出循环
                    break retry;
                //	执行到这表明cas失败了,
                c = ctl.get();  // Re-read ctl
                //	检测状态是否改变
                if (runStateOf(c) != rs)
                	//	状态已经改变,则回到外层循环重新获取状态
                    continue retry;
                //	否则,继续内层循环
                // else CAS failed due to workerCount change; retry inner loop
            }
        }
		//创建新线程
        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
        	//以firstTask作为Worker的第一个任务创建Worker
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
            	//	为了解决多线程安全的问题,
            	//	会涉及到很多的对于线程的增加或删除,
            	//	采用mainLock.lock(); 保证在添加线程和删除线程的同步。  
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    //	获取当前线程池的状态
                    int rs = runStateOf(ctl.get());
					//	如果线程池处于运行态,直接进入到if中
					//	如果线程池关闭了并且新任务是null,那直接取消增加该新线程
                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        //	如果新线程已经启动,直接抛出异常,因为这里还没有判断完毕,不能启动
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        //	给线程的所有结合增加一个新线程
                        workers.add(w);
                        int s = workers.size();
                        //	保证largestPoolSize 的值一定大于等于所有的线程个数
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        //	执行到这,表明新增线程的统计工作已经基本完成了
                        workerAdded = true;
                    }
                } finally {
                	//	释放锁的过程,
                	//	让其他新线程得以继续增加或删除
                    mainLock.unlock();
                }
                //	检测是否增家了新线程
                if (workerAdded) {
                	//	如果增加了新线程,就启动它
                	//	这里也不是立马就执行任务,而是等待cpu调度线程执行任务
                	//	后面会进行分析
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
        	//	判断新线程是否已经启动
            if (! workerStarted)
            	//	没有启动,那就说明出现了问题,先把这个新线程销毁了
                addWorkerFailed(w);
        }
        //	返回新线程的最终运行状态来代表创建的失败与否
        return workerStarted;
    }
    private void addWorkerFailed(Worker w) {
        final ReentrantLock mainLock = this.mainLock;
        //	和上面一样,为了保证多线程安全
        mainLock.lock();
        try {
        	//	将线程从线程集合中删掉
            if (w != null)
                workers.remove(w);
            //	减少线程数量
            decrementWorkerCount();
            //	尝试终止状态
            tryTerminate();
        } finally {
        	//	释放锁
            mainLock.unlock();
        }
    }

Worker内部类:

    private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    {

        private static final long serialVersionUID = 6138294804551838833L;

        /** Thread this worker is running in.  Null if factory fails. */
        final Thread thread;
        /** Initial task to run.  Possibly null. */
        Runnable firstTask;
        /** Per-thread task counter */
        volatile long completedTasks;

        /**
         * Creates with given first task and thread from ThreadFactory.
         * @param firstTask the first task (null if none)
         */
        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }

        // Lock methods
        //
        // The value 0 represents the unlocked state.
        // The value 1 represents the locked state.

        protected boolean isHeldExclusively() {
            return getState() != 0;
        }

        protected boolean tryAcquire(int unused) {
            if (compareAndSetState(0, 1)) {
                setExclusiveOwnerThread(Thread.currentThread());
                return true;
            }
            return false;
        }

        protected boolean tryRelease(int unused) {
            setExclusiveOwnerThread(null);
            setState(0);
            return true;
        }

        public void lock()        { acquire(1); }
        public boolean tryLock()  { return tryAcquire(1); }
        public void unlock()      { release(1); }
        public boolean isLocked() { return isHeldExclusively(); }

        void interruptIfStarted() {
            Thread t;
            if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
                try {
                    t.interrupt();
                } catch (SecurityException ignore) {
                }
            }
        }
    }

Worker继承自AbstractQueuedSynchronizer并实现Runnbale接口。Woerker的构造方法中会使用threadFactory构造线程变量并持有,run方法调用了runWorker方法,将线程委托给主循环线程。runWorker方法:

final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            //当任务不为null时
            while (task != null || (task = getTask()) != null) {
                //对Worker加锁
                w.lock();
                //如果线程池停止了,那么中断线程
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        //执行任务
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                    	//任务执行前干一些事情,这些方法由用户去实现
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

getTask()方法:

	//	runWorker()里面的wihle循环中,获取一个新的任务
	private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            //	轮到执行该任务的时候,获取当前线程池的状态
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            //进行线程池的状态的检测
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            	//	将Worker中的数量减少一个
                decrementWorkerCount();
                //	返回null,意味着while()循环结束
                return null;
            }
            int wc = workerCountOf(c);

            // 是否允许线程超时
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
            //	当前线程数量已经超过最大允许的线程数量,这个线程的任务必定不被执行
            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                //	进行线程数量减一
                if (compareAndDecrementWorkerCount(c))
                	//	runWorker()的while循环结束
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }


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