UGUI通用脚本

最近在研究UI的东西,在一个网站上学到了不少,就把自己喜欢的东西先码下来,首先就是依照NGUI中的使用方法写的一个脚本EventTriggerListener,代码如下:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;

public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger {

    public delegate void VoidDelegate(GameObject go);
    public delegate void VectorDelegate(GameObject go, Vector2 delta);
    public VoidDelegate onClick;
    public VoidDelegate onDown;
    public VoidDelegate onEnter;
    public VoidDelegate onExit;
    public VoidDelegate onUp;
    public VoidDelegate onSelect;
    public VoidDelegate onUpdateSelect;

    public VectorDelegate onDrag;
    public VoidDelegate onDragOut;

    static public EventTriggerListener Get(GameObject go)
    {
        if (go == null)
        {
            Debug.LogError("EventTriggerListener_go_is_Null"); return null;
        }
        else
        {
            EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
            if (listener == null)
            {
                listener = go.AddComponent<EventTriggerListener>(); 
            }
            return listener;
        }
    }

    public override void OnDrag(PointerEventData eventData)
    {
        if (onDrag != null) onDrag(gameObject, eventData.delta);
    }
    public override void OnEndDrag(PointerEventData eventData)
    {
        if (onDragOut != null) onDragOut(gameObject);
    }
    public override void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null) onClick(gameObject);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (onDown != null) onDown(gameObject);
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (onEnter != null) onEnter(gameObject);
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        if (onExit != null) onExit(gameObject);
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (onUp != null) onUp(gameObject);
    }
    public override void OnSelect(BaseEventData eventData)
    {
        if (onSelect != null) onSelect(gameObject);
    }
    public override void OnUpdateSelected(BaseEventData eventData)
    {
        if (onUpdateSelect != null) onUpdateSelect(gameObject);
    }
}

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http://www.unity.5helpyou.com/2445.html

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