#include<WinSock2.h>
#include<iostream>
using namespace std;
#pragma comment(lib, "WS2_32.lib")
typedef struct _SOCKET_OBJ{
SOCKET s;
HANDLE event;
sockaddr_in addrRemote;
_SOCKET_OBJ *pNext;
}SOCKET_OBJ, *PSOCKET_OBJ;
typedef struct _THREAD_OBJ{
HANDLE events[WSA_MAXIMUM_WAIT_EVENTS];
int nSocketCount;
PSOCKET_OBJ pSocketHeader;
PSOCKET_OBJ pSocketTail;
CRITICAL_SECTION cs;
_THREAD_OBJ *pNext;
}THREAD_OBJ, *PTHREAD_OBJ;
PTHREAD_OBJ g_pThreadList;
CRITICAL_SECTION g_cs;
LONG g_nTatolConnections;
LONG g_nCurrentConnections;
DWORD WINAPI ServerThread(LPVOID lpParam);
//******************************************************************************//
PSOCKET_OBJ GetSocketObj(SOCKET s)
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ));
if(pSocket != NULL)
{
pSocket->s = s;
pSocket->event = ::WSACreateEvent();
}
return pSocket;
}
void FreeSocketObj(PSOCKET_OBJ pSocket)
{
::CloseHandle(pSocket->event);
if(pSocket->s != INVALID_SOCKET)
{
closesocket(pSocket->s);
}
::GlobalFree(pSocket);
}
//*************************************************************************//
PTHREAD_OBJ GetThreadObj()
{
PTHREAD_OBJ pThread = (PTHREAD_OBJ)::GlobalAlloc(GPTR, sizeof(THREAD_OBJ));
if(pThread != NULL)
{
::InitializeCriticalSection(&pThread->cs);
pThread->events[0] = ::WSACreateEvent();
::EnterCriticalSection(&g_cs);
pThread->pNext = g_pThreadList;
g_pThreadList = pThread;
::LeaveCriticalSection(&g_cs);
}
return pThread;
}
void FreeThreadObj(PTHREAD_OBJ pThread)
{
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ p = g_pThreadList;
if(p == pThread)
{
g_pThreadList = p->pNext;
}
else
{
while(p != NULL && p->pNext != pThread)
{
p = p->pNext;
}
if(p != NULL)
{
p->pNext = pThread->pNext;
}
}
::LeaveCriticalSection(&g_cs);
::CloseHandle(pThread->events[0]);
::DeleteCriticalSection(&pThread->cs);
::GlobalFree(pThread);
}
void RebulidArray(PTHREAD_OBJ pThread)
{
::EnterCriticalSection(&pThread->cs);
PSOCKET_OBJ pSocket = pThread->pSocketHeader;
int n = 1;
while(pSocket != NULL)
{
pThread->events[n++] = pSocket->event;
pSocket = pSocket->pNext;
}
::LeaveCriticalSection(&pThread->cs);
}
//********************************************************************//
BOOL insertSocketObj(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
{
BOOL bRet = FALSE;
::EnterCriticalSection(&pThread->cs);
if(pThread->nSocketCount < WSA_MAXIMUM_WAIT_EVENTS - 1)
{
if(pThread->pSocketHeader == NULL)
{
pThread->pSocketHeader = pThread->pSocketTail = pSocket;
}
else
{
pThread->pSocketTail->pNext = pSocket;
pThread->pSocketTail = pSocket;
}
pThread->nSocketCount++;
bRet = TRUE;
}
::LeaveCriticalSection(&pThread->cs);
if(bRet)
{
::InterlockedIncrement(&g_nTatolConnections);
::InterlockedIncrement(&g_nCurrentConnections);
}
return bRet;
}
void AssignToFreeThread(PSOCKET_OBJ pSocket)
{
pSocket->pNext = NULL;
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ pThread = g_pThreadList;
while(pThread != NULL)
{
if(insertSocketObj(pThread, pSocket))
break;
pThread = pThread->pNext;
}
if(pThread == NULL)
{
pThread = GetThreadObj();
insertSocketObj(pThread, pSocket);
::CreateThread(NULL, 0, ServerThread, pThread, 0, NULL);
}
::LeaveCriticalSection(&g_cs);
::WSASetEvent(pThread->events[0]);
}
void RemoveSocketObj(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
{
::EnterCriticalSection(&pThread->cs);
PSOCKET_OBJ pTest = pThread->pSocketHeader;
if(pTest == pSocket)
{
if(pThread->pSocketHeader == pThread->pSocketTail)
pThread->pSocketTail = pThread->pSocketHeader = pTest->pNext;
else
pThread->pSocketHeader = pTest->pNext;
}
else
{
while(pTest != NULL && pTest->pNext != pSocket)
pTest = pTest->pNext;
if(pTest != NULL)
{
if(pThread->pSocketTail == pSocket)
pThread->pSocketTail = pTest;
pTest->pNext = pSocket->pNext;
}
}
pThread->nSocketCount--;
::LeaveCriticalSection(&pThread->cs);
::WSASetEvent(pThread->events[0]);
::InterlockedDecrement(&g_nCurrentConnections);
}
//********************************************************************//
PSOCKET_OBJ FindSocketObj(PTHREAD_OBJ pThread, int nIndex)
{
PSOCKET_OBJ pSocket = pThread->pSocketHeader;
while(--nIndex)
{
if(pSocket == NULL)
return NULL;
pSocket = pSocket->pNext;
}
return pSocket;
}
BOOL HandleIO(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
{
WSANETWORKEVENTS event;
::WSAEnumNetworkEvents(pSocket->s, pSocket->event, &event);
do{
if(event.lNetworkEvents & FD_READ)
{
if(event.iErrorCode[FD_READ_BIT] == 0)
{
char szText[256];
int nRecv = ::recv(pSocket->s, szText, strlen(szText), 0);
if(nRecv > 0)
{
szText[nRecv] = '\0';
cout << "接收到数据:" << szText << endl;
}
}
else
break;
}
else
{
if(event.lNetworkEvents &FD_CLOSE)
{
break;
}
else
{
if(event.lNetworkEvents & FD_WRITE)
{
if(event.iErrorCode[FD_READ_BIT] == 0)
{
char szText[256];
int nRecv = ::recv(pSocket->s, szText, strlen(szText), 0);
if(nRecv > 0)
{
szText[nRecv] = '\0';
cout << "接收到数据:" << szText << endl;
}
}
else
break;
}
}
}
return TRUE;
}while(FALSE);
RemoveSocketObj(pThread, pSocket);
FreeSocketObj(pSocket);
return FALSE;
}
DWORD WINAPI ServerThread(LPVOID lpParam)
{
PTHREAD_OBJ pThread = (PTHREAD_OBJ)lpParam;
while(TRUE)
{
int nIndex = ::WSAWaitForMultipleEvents(pThread->nSocketCount + 1, pThread->events, FALSE, WSA_INFINITE, FALSE);
nIndex = nIndex - WSA_WAIT_EVENT_0;
for(int i = nIndex; i < pThread->nSocketCount + 1; ++i)
{
nIndex = ::WSAWaitForMultipleEvents(1, &pThread->events[i], TRUE, 1000, FALSE);
if(nIndex == WSA_WAIT_FAILED || nIndex == WSA_WAIT_TIMEOUT)
{
continue;
}
else
{
if(i == 0)
{
RebulidArray(pThread);
if(pThread->nSocketCount == 0)
{
FreeThreadObj(pThread);
return 0;
}
::WSAResetEvent(pThread->events[0]);
}
else
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)FindSocketObj(pThread, i);
if(pSocket != NULL)
{
if(!HandleIO(pThread, pSocket))
RebulidArray(pThread);
}
else
cout << "Unable to find socket object" << endl;
}
}
}
}
return 0;
}
//******************************************************************************//
int main(void)
{
WSADATA wsaData;
WORD sockVersion = MAKEWORD(2,0);//指定版本号
::WSAStartup(sockVersion, &wsaData);//载入winsock的dll
//创建套接字基于TCP
SOCKET sListen = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(sListen == INVALID_SOCKET)
{
printf("error");
::WSACleanup();//清理,释放资源
return 0;
}
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(8888);//端口号8888
sin.sin_addr.S_un.S_addr = INADDR_ANY;//地址全是0,也就是所有的地址
//绑定socket
if(::bind(sListen, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
{
printf("error");
::WSACleanup();//清理释放资源
return 0;
}
//监听socket
if(::listen(sListen, 2) == SOCKET_ERROR)
{
printf("error");
::WSACleanup();//释放资源
return 0;
}
WSAEVENT event = ::WSACreateEvent();
::WSAEventSelect(sListen, event, FD_ACCEPT | FD_CLOSE);
::InitializeCriticalSection(&g_cs);
//处理请求
while(TRUE)
{
int nRet = ::WaitForSingleObject(event, 5 * 1000);
if(nRet == WAIT_FAILED)
{
cout << "failed waitforsingleobject" << endl;
break;
}
else if(nRet == WSA_WAIT_TIMEOUT)
{
cout << endl;
cout << " tatolconnections:" << g_nTatolConnections << endl;
cout << " currentconnections: " << g_nCurrentConnections << endl;
continue;
}
else
{
::ResetEvent(event); //新连接
while(TRUE)
{
sockaddr_in si;
int nLen = sizeof(si);
SOCKET sNew = ::accept(sListen, (sockaddr*)&si, &nLen);
if(sNew == SOCKET_ERROR)
break;
PSOCKET_OBJ pSocket = GetSocketObj(sNew);
pSocket->addrRemote = si;
::WSAEventSelect(pSocket->s, pSocket->event, FD_READ | FD_CLOSE | FD_WRITE);
AssignToFreeThread(pSocket);
}
}
}
::DeleteCriticalSection(&g_cs);
::WSACleanup();
return 0;
}
【网络编程】之十二、wsaeventselect+线程池 服务器实现
最新推荐文章于 2020-08-17 23:45:32 发布