CALayer Animatable Properties

 

源自:iOS SDK文档

 

 

CALayer Animatable Properties


The following CALayer class properties can be animated by Core Animation. See CALayer for more information.

  • anchorPoint Uses the default implied CABasicAnimation described in Table 1.
  • backgroundColor Uses the default implied CABasicAnimation described in Table 1. (subproperties are animated using a basic animation)
  • backgroundFiltersUses the default implied CATransitionAnimation described in Table 2. Sub-properties of the filters are animated using the default implied CABasicAnimation described in Table 1.
  • borderColor Uses the default implied CABasicAnimation described in Table 1.
  • borderWidth Uses the default implied CABasicAnimation described in Table 1.
  • boundsUses the default implied CABasicAnimation described in Table 1.
  • compositingFilterUses the default implied CATransitionAnimation described in Table 2. Sub-properties of the filters are animated using the default implied CABasicAnimation described in Table 1.
  • contents
  • contentsRect Uses the default implied CABasicAnimation described in Table 1.
  • cornerRadiusUses the default implied CABasicAnimation described in Table 1.
  • doubleSidedNo default implied animation is set.
  • filtersUses the default implied CABasicAnimation described in Table 1. Sub-properties of the filters are animated using the default implied CABasicAnimation described in Table 1.
  • frameThe frame property itself is not animatable. You can achieve the same results by modifying the bounds and position properties instead.
  • hidden Uses the default implied CABasicAnimation described in Table 1.
  • maskUses the default implied CABasicAnimation described in Table 1.
  • masksToBounds Uses the default implied CABasicAnimation described in Table 1.
  • opacity Uses the default implied CABasicAnimation described in Table 1.
  • positionUses the default implied CABasicAnimation described in Table 1.
  • shadowColorUses the default implied CABasicAnimation described in Table 1.
  • shadowOffsetUses the default implied CABasicAnimation described in Table 1.
  • shadowOpacityUses the default implied CABasicAnimation described in Table 1.
  • shadowRadiusUses the default implied CABasicAnimation described in Table 1.
  • sublayersUses the default implied CATransitionAnimation described in Table 2.
  • sublayerTransformUses the default implied CABasicAnimation described in Table 1.
  • transformUses the default implied CABasicAnimation described in Table 1.
  • zPositionUses the default implied CABasicAnimation described in Table 1.

 

     iOS不支持这些属性的动画:backgroundFilterfiltersshadowColorshadowOffsetshadowOpacityshadowRadiu。(笔者注)

 

 

Table 1  Default Implied Basic Animation

Description

Value

Class

CABasicAnimation

duration

.25 seconds, or the duration of the current transaction

keyPath

Dependent on layer property type

 

 

 

Table 2  Default Implied Transition

Description

Value

Class

CATransition

duration

.25 seconds, or the duration of the current transaction

type

Fade (kCATransitionFade)

startProgress

0.0

endProgress

1.0

 

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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
06-03

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