using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class makeRay : MonoBehaviour {
private LineRenderer lr;
// Use this for initialization
void Start () {
lr = GetComponent();
}
private void DrawLine(Vector3 startpos,Vector3 endpos,Color color)
{
lr.positionCount = 2;
lr.SetPosition(0, startpos);
lr.SetPosition(1, endpos);
lr.startWidth = 0.01f;
lr.endWidth = 0.001f;
lr.startColor = color;
lr.endColor = color;
}
// Update is called once per frame
void Update ()
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward,out hit, 100000, ~1<<0))
{
DrawLine(transform.position, hit.point, Color.green);
Debug.Log(66666);
}
else
{
Debug.Log(transform.forward);
DrawLine(transform.position, transform.forward, Color.red);
}
}
}