蜂鸣器
11.1蜂鸣器
1.蜂鸣器
蜂鸣器是一种将电信号转换为声音信号的器件,常用来产生设备的按键音、报警音等提示信号
蜂鸣器按驱动方式可分为有源蜂鸣器和无源蜂鸣器
有源蜂鸣器:内部自带振荡源,将正负极接上直流电压即可持续发声,频率固定
无源蜂鸣器:内部不带振荡源,需要控制器提供振荡脉冲才可发声调整提供振落脉冲的频率,可发出不同频率的声音
2.驱动电路
3.键盘和音符对照
4.简谱
5.音符和频率对照
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周期取整公式:=1/B2*1000000(B2=262)
重装载值公式:=65536-E2(E2=1908)
11.2蜂鸣器播放提示音和音乐
1.蜂鸣器播放提示音
(1)工程目录
(2)main.c函数
功能:按下一个按键,伴随一个提示音
#include <REGX52.H>
#include "Delay.h"
#include "Key.h"
#include "Nixie.h"
#include "Buzzer.h"
unsigned char KeyNum;
void main()
{
Nixie(1,0);
while(1)
{
KeyNum=Key();
if(KeyNum)
{
Buzzer_Time(1000);
Nixie(1,KeyNum);
}
}
}
(3)Buzzer.c函数
#include <REGX52.H>
#include "Delay.h"
#include "Nixie.h"
//蜂鸣器端口
sbit Buzzer=P2^5;
/**
* @brief 蜂鸣器私有延时函数,延时500ms
* @param 无
* @retval
*/
void Buzzer_Delay500us() //@11.0592MHz
{
unsigned char data i;
//_nop_();
i = 227;
while (--i);
}
/**
* @brief 蜂鸣器发声
* @param ms 发声时长
* @retval 无
*/
unsigned int i;
void Buzzer_Time(unsigned int ms)
{
for(i=0;i<ms*2;i++)
{
Buzzer=!Buzzer;
Buzzer_Delay500us();
}
}
2.蜂鸣器播放《小星星》
(1)工程目录
(2)main.c函数
#include <REGX52.H>
#include "Delay.h"
#include "Timer0.h"
sbit Buzzer=P2^5;
#define SPEED 125
unsigned int FreqTable[]={
63628,63731,63835,63928,64021,64103,64185,64260,64331,64400,64463,64524,
64580,64633,64684,64732,64777,64820,64860,64898,64934,64968,65000,65030,
65049,65085,65110,65134,65157,65178,65198,65217,65235,65252,65268,65283,
0};
/**
* @brief 音乐《小星星》
* @param 无
* @retval 无
*/
code unsigned char Music[]={
12,4,
12,4,
19,4,
19,4,
21,4,
21,4,
19,4+4,
//36,4,
17,4,
17,4,
16,4,
16,4,
14,4,
14,4,
12,4+4,
17,4,
17,4,
16,4,
16,4,
14,4,
14,4,
12,4+4,
19,4,
19,4,
17,4,
17,4,
16,4,
16,4,
14,4+4,
12,4,
12,4,
19,4,
19,4,
21,4,
21,4,
19,4+4,
//36,4,
17,4,
17,4,
16,4,
16,4,
14,4,
14,4,
12,4+4,
0xFF};
unsigned char FreqSelect,MusicSelect;
void main()
{
Timer0_Init();
while(1)
{
if(Music[MusicSelect]!=0xFF)
{
FreqSelect=Music[MusicSelect];
MusicSelect++;
Delay(SPEED*Music[MusicSelect]);
MusicSelect++;
TR0=0;
Delay(5);
TR0=1;
}
else
{
TR0=0;
while(1);
}
}
}
void Timer0_Routine() interrupt 1
{
if(FreqTable[FreqSelect]!=36)
{
TH0 =FreqTable[FreqSelect]/256;
TL0 =FreqTable[FreqSelect]%256;
Buzzer=!Buzzer;
}
}
2.蜂鸣器播放《天空之城》
(1)工程目录
(2)main.c函数
#include <REGX52.H>
#include "Delay.h"
#include "Timer0.h"
sbit Buzzer=P2^5;
#define SPEED 125
#define P 36
#define L1 0
#define L1_ 1
#define L2 2
#define L2_ 3
#define L3 4
#define L4 5
#define L4_ 6
#define L5 7
#define L5_ 8
#define L6 9
#define L6_ 10
#define L7 11
#define M1 12
#define M1_ 13
#define M2 14
#define M2_ 15
#define M3 16
#define M4 17
#define M4_ 18
#define M5 19
#define M5_ 20
#define M6 21
#define M6_ 22
#define M7 23
#define H1 24
#define H1_ 25
#define H2 26
#define H2_ 27
#define H3 28
#define H4 29
#define H4_ 30
#define H5 31
#define H5_ 32
#define H6 33
#define H6_ 34
#define H7 35
unsigned int FreqTable[]={
63628,63731,63835,63928,64021,64103,64185,64260,64331,64400,64463,64524,
64580,64633,64684,64732,64777,64820,64860,64898,64934,64968,65000,65030,
65049,65085,65110,65134,65157,65178,65198,65217,65235,65252,65268,65283,
0};
unsigned char code Music[]={
//1
P,4,
P,4,
P,4,
M6,2,
M7,2,
H1,4+2,
M7,2,
H1,4,
H3,4,
M7,4+4+4,
M3,2,
M3,2,
//2
M6,4+2,
M5,2,
M6,4,
H1,4,
M5,4+4+4,
M3,4,
M4,4+2,
M3,2,
M4,4,
H1,4,
//3
M3,4+4,
P,2,
H1,2,
H1,2,
H1,2,
M7,4+2,
M4_,2,
M4_,4,
M7,4,
M7,8,
P,4,
M6,2,
M7,2,
//4
H1,4+2,
M7,2,
H1,4,
H3,4,
M7,4+4+4,
M3,2,
M3,2,
M6,4+2,
M5,2,
M6,4,
H1,4,
//5
M5,4+4+4,
M2,2,
M3,2,
M4,4,
H1,2,
M7,2+2,
H1,2+4,
H2,2,
H2,2,
H3,2,
H1,2+4+4,
//6
H1,2,
M7,2,
M6,2,
M6,2,
M7,4,
M5_,4,
M6,4+4+4,
H1,2,
H2,2,
H3,4+2,
H2,2,
H3,4,
H5,4,
//7
H2,4+4+4,
M5,2,
M5,2,
H1,4+2,
M7,2,
H1,4,
H3,4,
H3,4+4+4+4,
//8
H3,4+4+4+4,
H6,4+4,
H5,4+4,
H3,2,
H2,2,
H1,4+4,
P,2,
H1,2,
//9
H2,4,
H1,2,
H2,2,
H2,4,
H5,4,
H3,4+4+4+4,
H6,4+4,
H5,4+4,
//10
H3,2,
H2,2,
H1,4+4,
P,2,
H1,2,
H2,4,
H1,2,
H2,2+4,
H7,4,
H6,4+4+4,
P,2,
0xFF
};
unsigned char FreqSelect,MusicSelect;
void main()
{
Timer0_Init();
while(1)
{
if(Music[MusicSelect]!=0xFF)
{
FreqSelect=Music[MusicSelect];
MusicSelect++;
Delay(SPEED*Music[MusicSelect]);
MusicSelect++;
TR0=0;
Delay(5);
TR0=1;
}
else
{
TR0=0;
while(1);
}
}
}
void Timer0_Routine() interrupt 1
{
if(FreqTable[FreqSelect]!=36)
{
TH0 =FreqTable[FreqSelect]/256;
TL0 =FreqTable[FreqSelect]%256;
Buzzer=!Buzzer;
}
}