模板文件位于Unity安装目录Unity5.4.2f2\Editor\Data\Resources\ScriptTemplates\下:/81-C# Script-NewBehaviourScript.cs.txt
我们可以手动修改该文件,添加自己需要的key,然后添加解析对应key的脚本
如下为解析模板脚本的源码,需要放在unity工程下的Assets/Editor目录下
using UnityEngine;
using UnityEditor;using System.IO;
public class BespokeScriptTemplate : AssetModificationProcessor
{
private static void OnWillCreateAsset(string path)
{
path = path.Replace(".meta", "");
int index = path.LastIndexOf(".");
string file = path.Substring(index);
if (file != ".cs" && file != ".js" && file != ".boo") return;
string fileExtension = file;
index = Application.dataPath.LastIndexOf("Assets");
path = Application.dataPath.Substring(0, index) + path;
file = File.ReadAllText(path);
file = file.Replace("#CREATIONDATE#", System.DateTime.Now.ToString("d"));
file = file.Replace("#PROJECTNAME#", PlayerSettings.productName);
file = file.Replace("#SMARTDEVELOPERS#", PlayerSettings.companyName);
file = file.Replace("#FILEEXTENSION#", fileExtension);
File.WriteAllText(path, file);
AssetDatabase.Refresh();
}
}