GBA 程序开发入门之 ARM 开发

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本文介绍GBA的ARM开发,涵盖ARM架构基本概念、开发环境设置,包括必要的工具链、库和编辑器。通过编写显示消息的简单示例程序,帮助初学者入门。同时,解释了如何编译和运行程序。
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在本文中,我们将介绍如何进行 GBA(Game Boy Advance)的 ARM 开发。我们将探讨 ARM 架构的基本概念,并提供一些示例源代码来帮助您入门。

ARM 架构简介

ARM(Advanced RISC Machines)是一种广泛应用于嵌入式系统和移动设备的处理器架构。GBA 是一款由 Nintendo 开发的便携式游戏机,其核心处理器使用了 ARM 架构。因此,了解 ARM 架构对于开发 GBA 程序至关重要。

ARM 架构的特点之一是它是 RISC(Reduced Instruction Set Computer,精简指令集计算机)架构。它的指令集非常简洁和精简,但能够高效地执行各种操作。ARM 架构还具有低功耗、高性能和可扩展性等优势,使其成为嵌入式系统的理想选择。

开发环境设置

在开始 GBA 的 ARM 开发之前,您需要设置相应的开发环境。以下是一些必备的工具和资源:

  1. GBA 硬件或模拟器:您需要拥有 GBA 主机或使用 GBA 模拟器来测试和运行您的程序。

  2. ARM 开发工具链:您需要安装适用于 ARM 架构的开发工具链,包括编译器、汇编器和链接器等。

  3. GBA 开发库:有一些开源的 GBA 开发库可供使用,例如 libgba 和 devkitPro 等。这些库提供了一些实用的函数和接口&#x

gba开发文档。包括一份gba的cpu说明(中文翻译版)和ads环境下的gba开发模板(包括一个gba模拟器tool)。 // // HAM (c) Emanuel Schleussinger 2001/2002 // all rights reserved. // // Includes Doxygen compatible documentation // http://www.doxygen.org // /* ---------------------------------------------------------- REG_ --> Register location absolute adress of a register. includes typecasting for direct c writes. example: R_DISPCNT = value; MEN_ --> MEMORY address V_ --> Value A register related value used by macros and functions. Register Masks are also treated as values, this is currently in- consistent with C_ (constants), which they should be really. Anyone want to clean up? :-) C_ --> Constant Helpers that will never need change. holds values for bitfields that are hard to remember Also note, C_'s might get declared only once for a set of registers. If so, two rules apply: - the C_ declaration always is in the first register of the set. - the number of the register (example BG0CNT, BG1CNT) is set to C_BGXCNT. F_ --> Function a function returns a value suchas true M_ --> Macro A macro does stuff on its own, suchas switching a display mode or enabling sprites. This is what you will be using most of the time. Example: M_INTMST_ENABLE will enable interrupts TOOL_ --> Tool function Usually a collection of macros and/or functions. Propably not the fastest on earth, but very convienient. These are found at the end of the file. For example TOOL_INIT_ALL(1) sets up the display for BGMode 1 and inits sound and interrupts. Notes: ------ Some of the functions/macros are not the fastest on earth, i know that. Most of them are built for convienience rather than speed, and will suffice in the most cases. Also, please do not mail me about the fact that using REG= A | B | C | D is faster than what is being done here. I know that ;-) First of all, that only applies sometimes (if you need to set whole bitfields), and second of all, you can still do it on your own using the R_ defines. I do the same in my code, but it proves handy to have the base cases covered. Disclaimer: ----------- I'd like to be greeted in your demo if you use this header :) Be fair. Also, this source file and any other part of HAM must NOT: - be changed and redistributed as new versions, I would like to keep the main distribution point on my end. Help with any suggestions please, though. You WILL be mentioned for any help you did on HAM, and also, you can join in the team. --------------------------------------------------------- */
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