.h
#pragma once
#include<Windows.h>
#ifndef _GAMECTRL_H_
#define _GAMECTRL_H_
class CGameCtrl
{
public:
virtual void OnCreateGame(){} // WM_CREATE
virtual void OnGameDraw (){} // WM_PAINT
virtual void OnGameRun (WPARAM nTimeId){} // WM_TIMER 需要判断哪个定时器,传参数wParam [in]The timer identifier.
//键盘
virtual void OnKeyDown(WPARAM nKey){} // WM_KEYDOWN
virtual void OnKeyUp(WPARAM nKey){} // WM_KEYUP
//鼠标
virtual void OnLButtonDown(POINT point){} // WM_LBUTTONDOWN
virtual void OnLButtonUp(POINT point){} // WM_LBUTTONUP
virtual void OnMouseMove(POINT point){} // WM_MOUSEMOVE
};
#endif //_GAMECTRL_H_
.cpp
#include<windows.h>
#include"GameCtrl.h"
//#include"SnakeCtrl.h"
CGameCtrl *pCtrl=NULL;
//CGameCtrl *pCtrl=new CSnakeCtrl;
LRESULT CALLBACK MyWinMain(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)//回调函数(消息的)
{
switch(uMsg)
{
case WM_CREATE:
pCtrl->OnCreateGame();
break;
case WM_PAINT:
pCtrl->OnGameDraw();
break;
case WM_TIMER:
pCtrl->OnGameRun(wParam);
break;
case WM_KEYDOWN:
pCtrl->OnKeyDown(wParam);
break;
case WM_KEYUP:
pCtrl->OnKeyUp(wParam);
break;
case WM_LBUTTONDOWN:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnLButtonDown(point);
}
break;
case WM_LBUTTONUP:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnLButtonUp(point);
}
break;
case WM_MOUSEMOVE:
{
POINT point;
point.x=LOWORD(lParam);
point.y=HIWORD(lParam);
pCtrl->OnMouseMove(point);
}
break;
case WM_CLOSE:
{
::PostQuitMessage(0);
}
}
return DefWindowProc(hWnd,uMsg,wParam,lParam); //返回消息的默认处理
}
int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
//设置画刷
HBRUSH hBrush=::CreateSolidBrush(RGB(62,71,98));
//设计窗口
WNDCLASSEX wndclass;
wndclass.cbClsExtra=0;
wndclass.cbSize=sizeof(wndclass);
wndclass.cbWndExtra=0;
wndclass.hbrBackground=hBrush;
wndclass.hCursor=0;
wndclass.hIcon=0;
wndclass.hIconSm=0;
wndclass.lpfnWndProc=MyWinMain;
wndclass.lpszClassName="Leo"; //注册窗口时候要的名字,作为参数
wndclass.lpszMenuName=0; //菜单名字
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.hInstance=hInstance;
//注册窗口
if(RegisterClassEx(&wndclass)== false)
{
MessageBox(NULL,"注册失败","提示",MB_OK);
return 0;
}
//创建
HWND hWnd=::CreateWindow("Leo","Small Test",WS_OVERLAPPEDWINDOW,0,200,500,500,NULL,NULL,hInstance,NULL);
//显示窗口
ShowWindow(hWnd,nCmdShow);
//消息循环
MSG msg;
while(::GetMessage(&msg,0,0,0))
{
::TranslateMessage(&msg); //将得到的消息翻译
::DispatchMessage(&msg); //翻译来的消息发送
}
return 0;
}