c++旋转的三角形

啥也不说直接

上代码

/**************************
 * Includes
 *
 **************************/

#include <windows.h>
#include <gl/gl.h>


/**************************
 * Function Declarations
 *
 **************************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);


/**************************
 * WinMain
 *
 **************************/

int WINAPI WinMain (HINSTANCE hInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpCmdLine,
                    int iCmdShow)
{
    WNDCLASS wc;
    HWND hWnd;
    HDC hDC;
    HGLRC hRC;        
    MSG msg;
    BOOL bQuit = FALSE;
    float theta = 0.0f;

    /* register window class */
    wc.style = CS_OWNDC;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor (NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GLSample";
    RegisterClass (&wc);

    /* create main window */
    hWnd = CreateWindow (
      "GLSample", "OpenGL Sample", 
      WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
      0, 0, 256, 256,
      NULL, NULL, hInstance, NULL);

    /* enable OpenGL for the window */
    EnableOpenGL (hWnd, &hDC, &hRC);

    /* program main loop */
    while (!bQuit)
    {
        /* check for messages */
        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
            /* handle or dispatch messages */
            if (msg.message == WM_QUIT)
            {
                bQuit = TRUE;
            }
            else
            {
                TranslateMessage (&msg);
                DispatchMessage (&msg);
            }
        }
        else
        {
            /* OpenGL animation code goes here */

            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
            glClear (GL_COLOR_BUFFER_BIT);

            glPushMatrix ();
            glRotatef (theta, 0.0f, 0.0f, 1.0f);
            glBegin (GL_TRIANGLES);
            glColor3f (1.0f, 0.0f, 0.0f);   glVertex2f (0.0f, 1.0f);
            glColor3f (0.0f, 1.0f, 0.0f);   glVertex2f (0.87f, -0.5f);
            glColor3f (0.0f, 0.0f, 1.0f);   glVertex2f (-0.87f, -0.5f);
            glEnd ();
            glPopMatrix ();

            SwapBuffers (hDC);

            theta += 1.0f;
            Sleep (1);
        }
    }

    /* shutdown OpenGL */
    DisableOpenGL (hWnd, hDC, hRC);

    /* destroy the window explicitly */
    DestroyWindow (hWnd);

    return msg.wParam;
}


/********************
 * Window Procedure
 *
 ********************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
                          WPARAM wParam, LPARAM lParam)
{

    switch (message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage (0);
        return 0;

    case WM_DESTROY:
        return 0;

    case WM_KEYDOWN:
        switch (wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;
        }
        return 0;

    default:
        return DefWindowProc (hWnd, message, wParam, lParam);
    }
}


/*******************
 * Enable OpenGL
 *
 *******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int iFormat;

    /* get the device context (DC) */
    *hDC = GetDC (hWnd);

    /* set the pixel format for the DC */
    ZeroMemory (&pfd, sizeof (pfd));
    pfd.nSize = sizeof (pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | 
      PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    iFormat = ChoosePixelFormat (*hDC, &pfd);
    SetPixelFormat (*hDC, iFormat, &pfd);

    /* create and enable the render context (RC) */
    *hRC = wglCreateContext( *hDC );
    wglMakeCurrent( *hDC, *hRC );

}


/******************
 * Disable OpenGL
 *
 ******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent (NULL, NULL);
    wglDeleteContext (hRC);
    ReleaseDC (hWnd, hDC);
}

没啥大用

以下是使用 C 语言编写的绕原点旋转三角形的代码: ```c #include <graphics.h> // 引入图形库头文件 #include <math.h> // 引入数学库头文件 #define PI 3.1415926 // 定义圆周率 int main() { int gd = DETECT, gm; // 初始化图形模式 initgraph(&gd, &gm, ""); // 打开图形窗口 int x1 = 0, y1 = -50; // 定义三角形顶点1的坐标 int x2 = 43, y2 = 25; // 定义三角形顶点2的坐标 int x3 = -43, y3 = 25; // 定义三角形顶点3的坐标 int angle = 0; // 定义旋转角度 while (!kbhit()) { // 循环直到有键盘输入 cleardevice(); // 清空屏幕 // 计算旋转后的坐标 int new_x1 = x1 * cos(angle * PI / 180) - y1 * sin(angle * PI / 180); int new_y1 = x1 * sin(angle * PI / 180) + y1 * cos(angle * PI / 180); int new_x2 = x2 * cos(angle * PI / 180) - y2 * sin(angle * PI / 180); int new_y2 = x2 * sin(angle * PI / 180) + y2 * cos(angle * PI / 180); int new_x3 = x3 * cos(angle * PI / 180) - y3 * sin(angle * PI / 180); int new_y3 = x3 * sin(angle * PI / 180) + y3 * cos(angle * PI / 180); // 绘制旋转后的三角形 line(getmaxx() / 2 + new_x1, getmaxy() / 2 + new_y1, getmaxx() / 2 + new_x2, getmaxy() / 2 + new_y2); line(getmaxx() / 2 + new_x2, getmaxy() / 2 + new_y2, getmaxx() / 2 + new_x3, getmaxy() / 2 + new_y3); line(getmaxx() / 2 + new_x3, getmaxy() / 2 + new_y3, getmaxx() / 2 + new_x1, getmaxy() / 2 + new_y1); angle++; // 增加旋转角度 delay(50); // 延迟50毫秒 } closegraph(); // 关闭图形窗口 return 0; } ``` 上述代码使用了 `graphics.h` 和 `math.h` 库,需要在编译时链接这两个库。具体方法是在编译命令中加上 `-lgraphics -lm` 参数,如下所示: ``` gcc triangle_rotation.c -lgraphics -lm ``` 运行程序后,可以看到一个绕原点旋转三角形。可以使用键盘输入来结束程序。
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