#include <windows.h>
#include <gl/gl.h>
//Function Declarations
LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam);
void EnableOpenGL(HWND hWnd,HDC *hDC,HGLRC *hRC);
void DisableOpenGL(HWND hWnd,HDC hDC,HGLRC hRC);
//WinMain
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit=FALSE;
float theta=0.0f;
//register window class
wc.style=CS_OWNDC;
wc.lpfnWndProc=WndProc;
wc.cbClsExtra=0;
wc.cbWndExtra=0;
wc.hInstance=hInstance;
wc.hIcon=LoadIcon(NULL,IDI_APPLICATION);
wc.hCursor=LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName=NULL;
wc.lpszClassName="GLSample";
RegisterClass(&wc);
//create main window
hWnd=CreateWindow("GLSample","OpenGL Sample",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,0,0,256,256,NULL,NULL,hInstance,NULL); //enable OpenGL for the window
EnableOpenGL(hWnd,&hDC,&hRC); //program main loop
while(!bQuit)
{ //check for messages
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{ //handle or dispatch messages
if(msg.message==WM_QUIT)
{
bQuit=TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{ //OpenGL animation code goes here
glClearColor(0.0f,0.0f,0.0f,0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(theta,0.0f,0.0f,1.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);
glVertex2f (0.0f, 1.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex2f (0.87f, -0.5f);
glColor3f(0.0f,0.0f,1.0f);
glVertex2f (-0.87f, -0.5f);
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta+=1.0f;
Sleep(1);
}
}
//shutdown OpenGL
DisableOpenGL (hWnd, hDC, hRC); //destroy the window explicitly
DestroyWindow (hWnd);
return msg.wParam;
}
//Window Procedure
LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc(hWnd,message,wParam,lParam);
}
}
//Enable OpenGL
void EnableOpenGL(HWND hWnd,HDC *hDC,HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
//get the device context (DC)
*hDC = GetDC (hWnd);
//set the pixel format for the DC
ZeroMemory(&pfd,sizeof(pfd));
pfd.nSize=sizeof(pfd);
pfd.nVersion=1;
pfd.dwFlags=PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
pfd.iPixelType=PFD_TYPE_RGBA;
pfd.cColorBits=24;
pfd.cDepthBits=16;
pfd.iLayerType=PFD_MAIN_PLANE;
iFormat=ChoosePixelFormat(*hDC,&pfd);
SetPixelFormat(*hDC,iFormat,&pfd);
//create and enable the render context (RC)
*hRC=wglCreateContext(*hDC);
wglMakeCurrent(*hDC,*hRC);
}
//Disable OpenGL
void DisableOpenGL(HWND hWnd,HDC hDC,HGLRC hRC)
{
wglMakeCurrent(NULL,NULL);
wglDeleteContext(hRC);
ReleaseDC(hWnd,hDC);
}
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