图形-平面渐变色三角形旋转(c++实现)

#include <windows.h>
#include <gl/gl.h>

//Function Declarations

LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam);
void EnableOpenGL(HWND hWnd,HDC *hDC,HGLRC *hRC);
void DisableOpenGL(HWND hWnd,HDC hDC,HGLRC hRC);

//WinMain

int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)
{
    WNDCLASS wc;
    HWND hWnd;
    HDC hDC;
    HGLRC hRC;        
    MSG msg;
    BOOL bQuit=FALSE;
    float theta=0.0f;
    //register window class
    wc.style=CS_OWNDC;
    wc.lpfnWndProc=WndProc;
    wc.cbClsExtra=0;
    wc.cbWndExtra=0;
    wc.hInstance=hInstance;
    wc.hIcon=LoadIcon(NULL,IDI_APPLICATION);
    wc.hCursor=LoadCursor(NULL,IDC_ARROW);
    wc.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
    wc.lpszMenuName=NULL;
    wc.lpszClassName="GLSample";
    RegisterClass(&wc);
    //create main window
    hWnd=CreateWindow("GLSample","OpenGL Sample",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,0,0,256,256,NULL,NULL,hInstance,NULL); //enable OpenGL for the window
    EnableOpenGL(hWnd,&hDC,&hRC);  //program main loop
    while(!bQuit)
    {  //check for messages
        if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
        { //handle or dispatch messages
            if(msg.message==WM_QUIT)
            {
                bQuit=TRUE;
            }
            else
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
        else
        {  //OpenGL animation code goes here
            glClearColor(0.0f,0.0f,0.0f,0.0f);
            glClear(GL_COLOR_BUFFER_BIT);

            glPushMatrix();
            glRotatef(theta,0.0f,0.0f,1.0f);
            glBegin(GL_TRIANGLES);
            glColor3f(1.0f,0.0f,0.0f);
			glVertex2f (0.0f, 1.0f);
            glColor3f(0.0f,1.0f,0.0f);
			glVertex2f (0.87f, -0.5f);
            glColor3f(0.0f,0.0f,1.0f);
			glVertex2f (-0.87f, -0.5f);
            glEnd();
            glPopMatrix();
            
            SwapBuffers(hDC);
            theta+=1.0f;
            Sleep(1);
        }
    }
    //shutdown OpenGL
    DisableOpenGL (hWnd, hDC, hRC);  //destroy the window explicitly
    DestroyWindow (hWnd);

    return msg.wParam;
}

//Window Procedure

LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{
	switch(message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage(0);
        return 0;
    case WM_DESTROY:
        return 0;
    case WM_KEYDOWN:
        switch(wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;
        }
        return 0;
        
    default:
        return DefWindowProc(hWnd,message,wParam,lParam);
    }
}

 //Enable OpenGL

void EnableOpenGL(HWND hWnd,HDC *hDC,HGLRC *hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int iFormat;
    //get the device context (DC)
    *hDC = GetDC (hWnd);

    //set the pixel format for the DC
    ZeroMemory(&pfd,sizeof(pfd));
    pfd.nSize=sizeof(pfd);
    pfd.nVersion=1;
    pfd.dwFlags=PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
    pfd.iPixelType=PFD_TYPE_RGBA;
    pfd.cColorBits=24;
    pfd.cDepthBits=16;
    pfd.iLayerType=PFD_MAIN_PLANE;
    iFormat=ChoosePixelFormat(*hDC,&pfd);
    SetPixelFormat(*hDC,iFormat,&pfd);
    //create and enable the render context (RC)
    *hRC=wglCreateContext(*hDC);
    wglMakeCurrent(*hDC,*hRC);
}

//Disable OpenGL

void DisableOpenGL(HWND hWnd,HDC hDC,HGLRC hRC)
{
    wglMakeCurrent(NULL,NULL);
    wglDeleteContext(hRC);
    ReleaseDC(hWnd,hDC);
}

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