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代码
game.h
#pragma once
#include <graphics.h>
#include <ctime>
#include <stdio.h>
#include <mmsystem.h>
#include <windows.h>
#pragma comment(lib,"Winmm.lib")
#define increase 1 // 增加
#define decreased 2 // 减少
#define multiplicator 3 // 乘以,以后会更
#define divisor 4 // 除以,以后会更
#define wall 5
#define me 6
#define maph 15
#define mapw 20
#define sizes 50
#define Blocklength 100
int ReturnBlockValue();
int getpointrand();
//void DrawMap();
//void init();
int getrand(int min, int max);
int blocki;
int x = 5 * sizes - sizes / 2, y = 11 * sizes;
int _value = 5, maxvalue = 5;
int score = 0;
int speed = 1;
int size = 10;
int times = 1;
int blockpi = 1,