pStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
pStateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
pStateSet->setRenderBinDetails(nRenderNum, "RenderBin"); //nRenderNum = 20 此值确定渲染先后顺序,同一层值相等,最上面显示的一层的值最大
OSG中解决重叠面下的图形绘制闪烁问题
最新推荐文章于 2023-10-21 11:19:39 发布