using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FSM : MonoBehaviour {
protected GameObject[] wayPoints;
protected Vector3 targetPoint;
protected Transform playerTransform;
protected float attackRate;
protected float lastAttackTime;
protected virtual void FsmInit()
{
}
protected virtual void FsmUpdate()
{
}
protected virtual void FsmFixedUpdate()
{
}
void Start () {
FsmInit();
}
void Update () {
FsmUpdate();
}
void FixedUpdate()
{
FsmFixedUpdate();
}
}
FSM
最新推荐文章于 2023-12-17 20:47:47 发布