game.h:函数头文件声明
test.c:游戏运行测试
game.c:游戏核心代码
game.h
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
//符号的定义
#define ROW 3//宏定义方便后续增加棋盘大小
#define COL 3
//函数的申明
//初始化棋盘
void initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void playermove(char board[ROW][COL], int row, int col);
//电脑下棋
void computermove(char board[ROW][COL], int row, int col);
//判断游戏输赢
char iswin(char board[ROW][COL], int row, int col);
test.c
#include"game.h"
void menu()
{
printf("*************************************\n");
printf("************ 1.play *************\n");
printf("************ 0.exit *************\n");
printf("*************************************\n");
}
void game()
{
//清屏,让界面更简洁
system("cls");
//存储数据,二维数组
char board[ROW][COL];
//初始化棋盘
initboard(board, ROW, COL);
//打印棋盘
displayboard(board, ROW, COL);
char ret;//接收游戏输赢状态
while (1)
{
//玩家下棋
playermove(board, ROW, COL);
displayboard(board, ROW, COL);
//判断游戏是否有输赢
ret = iswin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
computermove(board, ROW, COL);
displayboard(board, ROW, COL);
//判断游戏是否有输赢
ret = iswin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("Victory\n");
else if (ret == '#')
printf("Defeat\n");
else
printf("Draw");
displayboard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
game.c
#include"game.h"
void initboard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL], int row, int col)
{
int i,j;
for (i = 0; i<row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if(i<row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void playermove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x, y;
printf("请输入下棋的坐标:>");
scanf("%d%d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char iswin(char board[ROW][COL], int row, int col)
{
int i;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][i] != ' ')
return board[i][1];
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
//如果满了返回1,没满返回0
int ret = isfull(board, ROW, COL);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}