实验序号:实验二
实验名称:贪吃蛇的游戏开发
实验要求:
1)实现贪吃蛇游戏基本功能,屏幕上随机出现一个“食物”,称为豆子,上下左右
控制“蛇”的移动,吃到“豆子”以后“蛇”的身体加长一点,得分增加,“蛇”碰到边界或,
蛇头与蛇身相撞,蛇死亡,游戏结束。为游戏设计初始欢迎界面,游戏界面,游戏
结束界面。
2)进行交互界面的设计,要有开始键、暂停键和停止退出的选项。对蛇吃到豆子进
行分值计算,可以设置游戏速度,游戏音乐等拓展元素。
3)选做: ① AI 贪吃蛇,结合 A
*算法和适当的策略,设计能吃满屏的贪吃蛇。
AI 贪食蛇演示视频:https://img-blog.csdn.net/20140227095522171
② 俄罗斯方块游戏的设计与开发,俄罗斯方块的基本规则是,随机生成
不同类型的方块,支持其移动,旋转和摆放,使排列成完整的一行或多行消除得分。
日志:
1.完成的部分:目前已完成符合要求的1.0版本
2.代码如下:
package experiment2;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Random;
import java.awt.*;
class Yard extends Frame{
private boolean flag = true;
private static final long serialVersionUID = 1L;
public static final int ROWS = 20;
public static final int COLS = 20;
public static final int BLOCK_SIZE = 30;
private int score = 0;
Snake s = new Snake(this);
Egg e = new Egg();
Image offScreenImage = null;
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public void launch() {
this.setLocation(500,100);
this.setSize(60+ROWS * BLOCK_SIZE,80+COLS * BLOCK_SIZE);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setVisible(true);
this.addKeyListener(new KeyMoitor());
this.setTitle("贪吃蛇测试");
new Thread(new PaintThread()).start();
}
public void stop() {
flag = false;
}
@Override
public void paint(Graphics g) {
Color c =g.getColor();
g.setColor(Color.PINK);
g.fillRect(30,50,ROWS * BLOCK_SIZE,COLS * BLOCK_SIZE);
g.setColor(Color.black);
//画出横线
for(int i=1; i<ROWS+2; i++) {
g.drawLine(30 , 20+BLOCK_SIZE * i, 30+COLS * BLOCK_SIZE, 20+BLOCK_SIZE * i);
}
//画出竖线
for(int i=1; i<COLS+2; i++) {
g.drawLine(BLOCK_SIZE * i, 50 , BLOCK_SIZE * i, 50+COLS * BLOCK_SIZE);
}
g.setColor(Color.BLUE);
g.setFont(new Font("宋体",Font.PLAIN, 20));
g.drawString("score:"+score, 10, 50);
g.setColor(c);
s.eat(e);
e.draw(g);
s.draw(g);
if(s.welcome() == true) {
g.setColor(Color.BLUE);
g.setFont(new Font("宋体",Font.BOLD, 50));
g.drawString("欢迎游玩本游戏", 160, 200);
g.setFont(new Font("宋体",Font.BOLD, 25));
g.drawString("按方向键开始", 400, 240);
}
if(flag == false) {
g.setColor(Color.BLUE);
g.setFont(new Font("宋体",Font.BOLD, 70));
g.drawString("游戏结束", 160, 200);
}
}
//缓冲
@Override
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(60+ROWS*BLOCK_SIZE,80+COLS*BLOCK_SIZE);
}
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
//线程
private class PaintThread implements Runnable{
public void run(){
while(flag) {
repaint();
try {
Thread.sleep(200);
}
catch(InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMoitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
s.keyPressed(e);
}
}
}
class Snake {
private Node head = null;
private Node tail = null;
private int size = 3;
private Node n = new Node(9, 5, Dir.R);
private Yard y;
private boolean welcome = true;
public Snake(Yard y) {
Node node = null;
head = n;
node = new Node(head.row,head.col - 1,head.dir) ;
head.next = node;
node.prev = head;
tail = new Node(head.row,head.col - 2,head.dir) ;
node.next = tail;
tail.prev = node;
size = 3;
this.y = y;
head.dir = Dir.N;
}
public void addToHead() {
Node node = null;
switch(head.dir) {
case L:
node = new Node(head.row,head.col - 1,head.dir);
break;
case U:
node = new Node(head.row - 1,head.col,head.dir);
break;
case R:
node = new Node(head.row,head.col + 1,head.dir);
break;
case D:
node = new Node(head.row + 1,head.col,head.dir);
break;
case N:
break;
}
node.next = head;
head.prev = node;
head = node;
}
public boolean welcome() {
welcome = false;
if(head.dir == Dir.N) {
welcome = true;
}
return welcome;
}
public void draw(Graphics g) {
if(size <= 0) return;
move();
for(Node n = head; n !=null;n = n.next) {
n.draw(g);
}
}
private void move() {
if(head.dir != Dir.N) {
addToHead();
deleteFromTail();
cheakDead();
}
}
private void cheakDead() {
if(head.row<0 ||head.row >= Yard.ROWS||head.col<0||head.col >= Yard.COLS) {
y.stop();
}
for(Node n = head.next; n != null;n = n.next) {
if(head.row == n.row && head.col == n.col) {
y.stop();
}
}
}
private void deleteFromTail() {
tail = tail.prev;
tail.next = null;
}
private class Node{
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
int row , col ;
Dir dir = Dir.R;
Node next = null;
Node prev = null;
Node(int row,int col, Dir dir){
this.row = row;
this.col = col;
this.dir = dir;
}
void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.black);
g.fillRect(30+Yard.BLOCK_SIZE * col,50+Yard.BLOCK_SIZE * row, w, h);
g.setColor(c);
}
}
public void eat(Egg e) {
if(this.getRect().intersects(e.getRect())){
e.reAppear();
this.addToHead();
y.setScore(y.getScore()+5);
}
}
private Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, head.w, head.h);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT:
if(head.dir != Dir.R && head.dir != Dir.N)
head.dir = Dir.L;
break;
case KeyEvent.VK_UP:
if(head.dir != Dir.D)
head.dir = Dir.U;
break;
case KeyEvent.VK_RIGHT:
if(head.dir != Dir.L)
head.dir = Dir.R;
break;
case KeyEvent.VK_DOWN:
if(head.dir != Dir.U)
head.dir = Dir.D;
break;
}
}
}
class Egg{
int row,col;
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
private static Random r = new Random();
public Egg(int row, int col) {
this.row = row;
this.col = col;
}
public Egg() {
this(r.nextInt(Yard.ROWS),r.nextInt(Yard.COLS));
}
public void reAppear() {
this.row = r.nextInt(Yard.ROWS);
this.col = r.nextInt(Yard.COLS);
}
public Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GREEN);
g.fillRect(30+Yard.BLOCK_SIZE * col,50+Yard.BLOCK_SIZE * row, w, h);
}
}
enum Dir{
L, U, R, D, N
}
public class greedySnake {
public static void main(String[] args) {
new Yard().launch();
}
}
3实例如下
5 .明天的目标:
1.完成实验三
学习的资料
《Java程序设计教程》机械工业出版社 程科 潘磊主编 ISBN 978-7-111-50902-8
B站视频BV1TJ411L742
20201218