计算机软件实习每日学习打卡(6)20201227

实验序号:实验三
实验名称:基于 A*搜索算法迷宫游戏开发
实验要求
1) 迷宫游戏是非常经典的游戏,在该题中要求随机生成一个迷宫,并求解迷宫;

2)要求查找并理解迷宫生成的算法,并尝试用两种不同的算法来生成随机的迷宫。

3)要求游戏支持玩家走迷宫,和系统走迷宫路径两种模式。玩家走迷宫,通过键盘
方向键控制,并在行走路径上留下痕迹;系统走迷宫路径要求基于 A*算法实现,输
出走迷宫的最优路径并显示。设计交互友好的游戏图形界面。

4) 选做:① 基于 A*算法的八数码问题

日志
1.完成的部分:目前已完成符合要求的1.0版本
2.代码如下:

package experiment3;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.Stack;
import javax.swing.JOptionPane;

class Yard extends Frame{
	private static final long serialVersionUID = 1L;
	public static final int BLOCK = 19;
	public static final int BLOCK_SIZE = 30;
	public static final int Xpadding = 30 ;
	public static final int Ypadding = 50 ;
	public static int X=0;
	public static int Y=0;
	public static boolean drawPath = false;
	private Lattice[][] maze;
	
	Image offScreenImage = null;
	
	public void launch() {
		this.setLocation(500,100);
		this.setSize(Xpadding*2+BLOCK * BLOCK_SIZE,Ypadding*2+BLOCK * BLOCK_SIZE);
		this.addWindowListener(new WindowAdapter() {
			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		this.setVisible(true);
		this.setTitle("迷宫测试");
		maze = new Lattice[BLOCK][BLOCK];
		for (int i = 0; i <= BLOCK - 1; i++) {
			for (int j = 0; j <= BLOCK - 1; j++) {
				maze[i][j] = new Lattice(i, j);
			}
		}
		createMaze();
		this.setFocusable(true);
		setKeyListener();
	}
	
	@Override
	public void paint(Graphics g) {
		g.setColor(Color.PINK);
		g.fillRect(30,50,BLOCK * BLOCK_SIZE,BLOCK * BLOCK_SIZE);
		g.setColor(Color.black);
		//画出横线竖线
		for(int i=1; i<BLOCK+2; i++) {
			g.drawLine(30 , 20+BLOCK_SIZE * i, 30+BLOCK * BLOCK_SIZE, 20+BLOCK_SIZE * i);
		}
		for(int i=1; i<BLOCK+2; i++) {
			g.drawLine(BLOCK_SIZE * i, 50 , BLOCK_SIZE * i, 50+BLOCK * BLOCK_SIZE);
		}
		for (int i = BLOCK - 1; i >= 0; i--) {
			for (int j = BLOCK - 1; j >= 0; j--) {
				Lattice f = maze[i][j].getFather();
				if (f != null) {
					int fx = f.getX(), fy = f.getY();
					Clear(i, j, fx, fy, g);
				}
			}
		}
		g.setColor(Color.PINK);
		g.drawLine(Xpadding, Ypadding + 1, Xpadding, Ypadding + BLOCK_SIZE - 1);
		g.drawLine(Xpadding+BLOCK*BLOCK_SIZE, Ypadding+BLOCK*BLOCK_SIZE - 1, Xpadding+BLOCK*BLOCK_SIZE, Ypadding+BLOCK*BLOCK_SIZE - BLOCK_SIZE + 1);
		g.setColor(Color.RED);
		g.fillOval(getCenterX(Y) - BLOCK_SIZE / 3, getCenterY(X) - BLOCK_SIZE / 3,BLOCK_SIZE / 2, BLOCK_SIZE / 2);
		if (drawPath == true) {
		      drawPath(g);
			//new Solve(g);
		}
	}
	
	public int getCenterX(int x) {
	    return Xpadding + x * BLOCK_SIZE + BLOCK_SIZE / 2;
	  }
	public int getCenterY(int y) {
	    return Ypadding + y * BLOCK_SIZE + BLOCK_SIZE / 2;
	  }
	public int getCenterX(Lattice p) {
	    return Xpadding + p.getY() * BLOCK_SIZE + BLOCK_SIZE / 2;
	}
	public int getCenterY(Lattice p) {
	    return Ypadding + p.getX() * BLOCK_SIZE + BLOCK_SIZE / 2;
	}
	private boolean Out(int x, int y) {
	    return (x > BLOCK - 1 || y > BLOCK - 1 || x < 0 || y < 0) ? true : false;
	}
	
	public void update(Graphics g) {
		if(offScreenImage == null) {
			offScreenImage = this.createImage(60+BLOCK*BLOCK_SIZE,80+BLOCK*BLOCK_SIZE);
		}
		Graphics gOff = offScreenImage.getGraphics();
		paint(gOff);
		g.drawImage(offScreenImage, 0, 0, null);
	}
	
	public boolean Stop(int x,int y) {
		if (!Out(X, Y) && (maze[x][y].getFather() == maze[X][Y]|| maze[X][Y].getFather() == maze[x][y])){
			return true;
		}
		else {
			return false;
		}
	}
	
	private void checkWin() {
		if (X == BLOCK - 1 && Y == BLOCK - 1) {
			JOptionPane.showMessageDialog(null, "游戏结束", "你走出了迷宫。",JOptionPane.PLAIN_MESSAGE);
		}
	}
	
	class Lattice{
		private int x = 0;
		private int y = 0;
		private boolean check = false;
		private Lattice father = null;
		public Lattice(int x, int y) {
		    this.x = x;
		    this.y = y;
		}
		public void setCheck(boolean c){
			check = c;
		}
		public void setFather(Lattice f) {
		    father = f;
		}
		public Lattice getFather() {
		    return father;
		}
		public boolean getcheck(){
			return check;
		}
		public int getX(){
			return x;
		}
		public int getY(){
			return y;
		}
	}
	
	private void Clear(int i, int j, int fx, int fy, Graphics g) {
		int sx = Xpadding + ((j > fy ? j : fy) * BLOCK_SIZE),
			sy = Ypadding + ((i > fx ? i : fx) * BLOCK_SIZE),
			dx = (i == fx ? sx : sx + BLOCK_SIZE),
			dy = (i == fx ? sy + BLOCK_SIZE : sy);
		if (sx != dx) {
			sx++;
			dx--;
		} 
		else {
			sy++;
			dy--;
		}
		g.setColor(Color.PINK);
		g.drawLine(sx, sy, dx, dy);
	}
	

	private void createMaze() {
		Random random = new Random();
		int rx = 0;//Math.abs(random.nextInt()) % BLOCK;
		int ry = 0;//Math.abs(random.nextInt()) % BLOCK;
		Stack<Lattice> s = new Stack<Lattice>();
		Lattice p = maze[rx][ry];
		Lattice e[] = null;
		s.push(p);
		while (!s.isEmpty()) {
			p = s.pop();
			p.setCheck(true);
			e = Ergodic(p);
			int ran = Math.abs(random.nextInt()) % 4;
			for (int a = 0; a <= 3; a++) {
				ran++;
				ran %= 4;
				if (e[ran] == null || e[ran].getcheck() == true) {
					continue;
				}
				s.push(e[ran]);
				e[ran].setFather(p);
		    }
		}		
	}
	
	private Lattice[] Ergodic(Lattice p) {
	   final int[] adds = {-1, 0, 1, 0, -1};// 顺序为上右下左
	   if (Out(p.getX(), p.getY())) {
		   	return null;
	   }
	   Lattice[] ps = new Lattice[4];// 顺序为上右下左
	   int xt;
	   int yt;
	   for (int i = 0; i <= 3; i++) {
		   	xt = p.getX() + adds[i];
		   	yt = p.getY() + adds[i + 1];
		   	if (Out(xt, yt)) {
		   		continue;
		   	}
		   	ps[i] = maze[xt][yt];
	   	}
	   	return ps;
	}
	
	synchronized private void move(int c) {
	    int tx = X, ty = Y;
	    switch (c) {
	    	case KeyEvent.VK_LEFT :
	    		ty--;
	    		break;
	    	case KeyEvent.VK_RIGHT :
	    		ty++;
	    		break;
	    	case KeyEvent.VK_UP :
	    		tx--;
	    		break;
	    	case KeyEvent.VK_DOWN :
	    		tx++;
	    		break;
	    	case KeyEvent.VK_SPACE :
	    		if (drawPath == true) {
	    			drawPath = false;
	    		} 
	    		else {
	    			drawPath = true;
	    		}
	    		break;
	      default :
	    }
	    if (Stop(tx,ty)) {
	    	X = tx;
	    	Y = ty;
	    }
	}
	//**键盘监听
	private void setKeyListener() {
		this.addKeyListener(new KeyAdapter() {
			public void keyPressed(KeyEvent e) {
			int c = e.getKeyCode();
	        move(c);
	        repaint();
	        checkWin();
			}
		});
	}
	class Solve{
		int startx = X, starty = Y;
	    int endx = BLOCK - 1 , endy = BLOCK - 1;
	    List<Position> open;
	    Solve(Graphics g) {
	    	Position start = new Position(startx, starty, null);
	        Position end = null;
	        open.add(start);
	    	while(true) {
	    		Position chosed = open.remove(0);
	    		if(chosed.x == endx && chosed.y == endy) {
	                end = chosed;
	                break;
	    		}
	    		if(Stop(chosed.x-1, chosed.y)) {
	                addToOpenList(new Position(chosed.x-1, chosed.y, chosed));
	            }
	            if(Stop(chosed.x+1, chosed.y)) {
	                addToOpenList(new Position(chosed.x+1, chosed.y, chosed));
	            }
	            if(Stop(chosed.x, chosed.y-1)) {
	                addToOpenList(new Position(chosed.x, chosed.y-1, chosed));
	            }
	            if(Stop(chosed.x, chosed.y+1)) {
	                addToOpenList(new Position(chosed.x, chosed.y+1, chosed));
	            }
	    	}
	    	Position tmp = end;
	    	while(tmp != null) {
	    		g.drawLine(getCenterX(tmp.x), getCenterY(tmp.y), getCenterX(tmp.lastPosition.x),getCenterY(tmp.lastPosition.x));
	            tmp = tmp.lastPosition;
	        }
	    }
	    class Position {
	        int x;
	        int y;
	        Position lastPosition;
	        int pastDistance = 0;
	        int predictDistance;
	        
	        Position(int x, int y, Position lastPosition) {
	            this.x = x;
	            this.y = y;
	            this.lastPosition = lastPosition;
	            if(lastPosition != null) {
	            	pastDistance = lastPosition.pastDistance + 1;
	            }
	            predictDistance = BLOCK*2 - 2 - this.x - this.y;
	        }
	        int distance(){
	            return pastDistance + predictDistance;
	        }
	    }
	    void addToOpenList(Position q) {
	        Iterator<Position> itr = open.iterator();
	        int index = -1;
	        while(itr.hasNext()) {
	            Position tmp = itr.next();
	            index++;
	            if(q.distance() <= tmp.distance()) {
	                open.add(index, q);
	                return;
	            }
	        }
	        open.add(q);
	    }
	}
	private void drawPath(Graphics g) {
	    Color PATH_COLOR = Color.BLUE, BOTH_PATH_COLOR = Color.PINK;
	      g.setColor(PATH_COLOR);
	    Lattice p = maze[BLOCK - 1][BLOCK - 1];
	    while (p.getFather() != null) {
	      p = p.getFather();
	    }
	    p = maze[BLOCK - 1][BLOCK - 1];
	    while (p.getFather() != null) {
	        g.setColor(BOTH_PATH_COLOR);
	      g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
	          getCenterY(p.getFather()));
	      p = p.getFather();
	    }
	    g.setColor(PATH_COLOR);
	    p = maze[BLOCK - 1][BLOCK - 1];
	    while (p.getFather() != null) {
	     g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
	          getCenterY(p.getFather()));
	      p = p.getFather();
	    }
	  }
}
public class Maze1 {
	public static void main(String[] args) {
		new Yard().launch();
	}
}

3实例如下
在这里插入图片描述
在这里插入图片描述
学习的资料

《Java程序设计教程》机械工业出版社 程科 潘磊主编 ISBN 978-7-111-50902-8

20201227

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