A good program of the greedy snake game.

#define N 200
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=65000;/*游戏速度自己调整*/
struct Food
{
     int x;/*食物的横坐标*/
     int y;/*食物的纵坐标*/
     int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
     int x[N];
     int y[N];
     int node;/*蛇的节数*/
     int direction;/*蛇移动方向,1-右,2-左,3-上,4-下*/
     int life;/* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/ 
void PrScore(void);/*输出成绩*/
void GamePlay(void);/*玩游戏具体过程*/
/*主函数*/
void main(void)
{
     Init();/*图形驱动*/
     DrawK();/*开始画面*/
     GamePlay();/*玩游戏具体过程*/
     Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
     int gd=DETECT,gm;
     registerbgidriver(EGAVGA_driver);
     initgraph(&gd,&gm,"");
     cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
     setcolor(11);
     setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/
     for(i=50;i<=600;i+=10)/*画围墙*/
     {
          rectangle(i,40,i+10,47); /*上边*/
          rectangle(i,453,i+10,460);/*下边*/
     }
     for(i=40;i<=450;i+=10)
     {
          rectangle(50,i,57,i+10); /*左边*/
          rectangle(603,i,610,i+10);/*右边*/
     }
}
/*玩游戏具体过程*/
void GamePlay(void)
{
     randomize();/*随机数发生器*/
     food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/
     snake.life=0;/*活着*/
     snake.direction=1;/*方向往右*/
     snake.x[0]=100;snake.y[0]=100;/*蛇头*/
     snake.x[1]=110;snake.y[1]=100;
     snake.node=2;/*节数*/
     PrScore();/*输出得分*/
     while(1)/*可以重复玩游戏,压ESC键结束*/
     {
          while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/
          {
               if(food.yes==1)/*需要出现新食物*/
               {
                    food.x=rand()%400+60;
                    food.y=rand()%350+60;
                    while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/
                         food.x++;
                    while(food.y%10!=0)
                         food.y++;
                    food.yes=0;/*画面上有食物了*/
               }
               if(food.yes==0)/*画面上有食物了就要显示*/
               {
                    setcolor(GREEN);
                    rectangle(food.x,food.y,food.x+10,food.y-10);
               }
               for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/
               {
                    snake.x[i]=snake.x[i-1];
                    snake.y[i]=snake.y[i-1];
               }
               /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
               switch(snake.direction)
               {
                    case 1:
                         snake.x[0]+=10;break;
                    case 2:
                         snake.x[0]-=10;break;
                    case 3:
                         snake.y[0]-=10;break;
                    case 4:
                         snake.y[0]+=10;break;
               }
               for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己,因为蛇头为两节、三节不可能拐过来*/
               {
                    if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
                    {
                         GameOver();/*显示失败*/
                         snake.life=1;
                         break;
                    }
               }
               if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55 || snake.y[0]>455)/*蛇是否撞到墙壁*/
               {
                    GameOver();/*本次游戏结束*/
                    snake.life=1; /*蛇死*/
               }
               if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/
                    break;
               if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
               {
                    setcolor(0);/*把画面上的食物东西去掉*/
                    rectangle(food.x,food.y,food.x+10,food.y-10);
                    snake.x[snake.node]=-20;snake.y[snake.node]=-20;
                    /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
                    snake.node++;/*蛇的身体长一节*/
                    food.yes=1;/*画面上需要出现新的食物*/
                    score+=10;
                    PrScore();/*输出新得分*/
               }
               setcolor(4);/*画出蛇*/
               for(i=0;i<snake.node;i++)
                    rectangle(snake.x[i],snake.y[i],snake.x[i]+10, snake.y[i]-10);
               delay(gamespeed);
               setcolor(0);/*用黑色去除蛇的的最后一节*/
               rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
                         snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
          }/*endwhile(!kbhit)*/
          if(snake.life==1)/*如果蛇死就跳出循环*/
               break;
          key=bioskey(0);/*接收按键*/
          if(key==ESC)/*按ESC键退出*/
               break;
          else if(key==UP&&snake.direction!=4)
               /*判断是否往相反的方向移动*/
               snake.direction=3;
          else if(key==RIGHT&&snake.direction!=2)
               snake.direction=1;
          else if(key==LEFT&&snake.direction!=1)
               snake.direction=2;
          else if(key==DOWN&&snake.direction!=3)
               snake.direction=4;
     }/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
     cleardevice(); 
     PrScore();
     setcolor(RED);
     settextstyle(0,0,4);
     outtextxy(200,200,"GAME OVER");
     getch();
}
/*输出成绩*/
void PrScore(void)
{   
     char str[10];
     setfillstyle(SOLID_FILL,YELLOW);
     bar(50,15,220,35);
     setcolor(6);
     settextstyle(0,0,2);
     sprintf(str,"score:%d",score);
     outtextxy(55,20,str);
}
/*图形结束*/
void Close(void)
{    
     closegraph();
}

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