1、栈的定义
一种可以实现“先进后出”的存储结构,类似于箱子中存放物品,先放进去的物品只能够最后拿出来,后放进去的物品可以先拿出来。
2、栈的分类
(1)静态栈
(2)动态栈
3、栈的算法
(1)出栈
(2)压栈
4、栈的应用
(1)函数调用
(2)中断
(3)表达式求值
(4)分配内存
(5)缓冲处理
(6)迷宫
栈的操作实现代码(C语言)
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdbool.h>
typedef struct Node
{
int data;
struct Node * pNext;
}NODE, * PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK, * PSTACK;
void init(PSTACK);
void push(PSTACK,int );
void traverse(PSTACK);
bool pop(PSTACK,int *);
bool empty(PSTACK);
void clear(PSTACK);
int main(void)
{
STACK S; //STACK 等价于struct Stack
int val;
init(&S); //初始化栈
push(&S,1);
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
push(&S,6);
traverse(&S);
printf("执行清空操作!\n");
clear(&S);
/* if( pop(&S,&val) )
{
printf("出栈成功,出栈的元素是%d \n",val);
}
else
{
printf("出栈失败!\n");
}
*/
traverse(&S);
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == pS->pTop)
{
printf("动态内存分配失败\n");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pTop->pNext = NULL;
}
}
void push(PSTACK pS,int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while (p != pS->pBottom)
{
printf("%d ",p->data);
p = p->pNext;
}
printf("\n");
return ;
}
bool empty(PSTACK pS)
{
if(pS->pTop == pS->pBottom)
return true;
else
return false;
}
bool pop(PSTACK pS,int * pVal)
{
if(empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
{
return;
}
else
{
PNODE p = pS->pTop;
PNODE q =NULL;
while(p != pS->pBottom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pBottom;
}
}
静态内存(或局部变量)由栈分配,动态分配由堆分配