//尽量用模型,不要用别人的预设体
导入包的时候出错,看下是否存在中文路径,中文文件名.
鼠标拖拽Cube移动
Vector3 m_CurrentMousePos = Input.mousePosition;
Vector3 m_TagetMousePos = Camera.main.ViewportToWorldPoint ( new Vector3 (m_CurrentMousePos.x / Screen.width, m_CurrentMousePos.y / Screen.height, 10f));
transform.position = m_TagetMousePos;