cocos2dx 自学笔记
–把game_scene声明成类似全局变量,可全局调用
cc.exports.game_scene = class(‘game_scene’,function(){
return cc.Scene:create()
}
function game_scene:ctor(isVideo,param,bNoSit)
end
新建场景
self.m_game_scene = game_scene.new(false,nil,false)
–切换场景
cc.Director:getInstance():push_scene(self.m_game_scene)
加载plist文件
local cache =cc.SpriteFrameCache:getInstanse()
cache:addSpriteFrames(base_game_api.res_root…“a.plist”)
移除plist文件
local cache = cc.SpriteFrameCache:sharedSpriteFrameCache()
cache:removeSpriteFramesFromFile(base_game_api.res_root…“a.plist”)
CCDirector:getInstance():getTextureCache():removeTextureForKey(base_game_api.res_root…“a.png”)