斗地主检测牌型(电脑)

   public void GameLogicCheck(BRANDSTATUS brandStatus,List<Card> brand)//检测
	{
        if (ownCardList.Count <= 0)//校检
            return;

		Card pCompareCard= null; //获取用来比较的牌
		int iTempNum = 0;

		if(brand != null && brand.Count > 0)
		{
			pCompareCard= brand[0];
			for (int j = 0;j < brand.Count;j++)
			{
				if (brand[j].CardsEven > pCompareCard.CardsEven)
				{
					pCompareCard = brand[j];
				}
			}
			iTempNum = pCompareCard.num;
		}

		switch(brandStatus)
		{
		case BRANDSTATUS._1://1张
            GameLogicCheck_1(iTempNum);
			break;
		case BRANDSTATUS._1P://1对
            GameLogicCheck_2(iTempNum);
			break;
        case BRANDSTATUS._1T0://1个三顺
            GameLogicCheck_3(iTempNum);
            break;
        case BRANDSTATUS._1T1://3带1
            GameLogicCheck_1T1(iTempNum);
            break;
        case BRANDSTATUS._1T2://3带一对
            GameLogicCheck_1T2(iTempNum);
            break;
        case BRANDSTATUS._5ALONG:
        case BRANDSTATUS._6ALONG:
        case BRANDSTATUS._7ALONG:
        case BRANDSTATUS._8ALONG:
        case BRANDSTATUS._9ALONG:
        case BRANDSTATUS._10ALONG:
        case BRANDSTATUS._11ALONG:
        case BRANDSTATUS._12ALONG:
            GameLogicCheck_Along(brandStatus, iTempNum);
            break;
		case BRANDSTATUS._3P:
		case BRANDSTATUS._4P:
		case BRANDSTATUS._5P:
		case BRANDSTATUS._6P://6对
		case BRANDSTATUS._7P://7对
		case BRANDSTATUS._8P://8对
		case BRANDSTATUS._9P://9对
		case BRANDSTATUS._10P://10对
            GameLogicCheck_AlongPairs(brandStatus, iTempNum);
			break;
		case BRANDSTATUS._2T0:
        case BRANDSTATUS._3T0:
        case BRANDSTATUS._4T0:
        case BRANDSTATUS._5T0:	//5个3带0
        case BRANDSTATUS._6T0:	//6个3带0
            GameLogicCheck_Plane_NoWings(brandStatus, iTempNum);
            break;
		case BRANDSTATUS._2T1:
        case BRANDSTATUS._3T1:
        case BRANDSTATUS._4T1:
        case BRANDSTATUS._5T1:
            GameLogicCheck_Plane_OneWings(brandStatus, iTempNum);
			break;
		case BRANDSTATUS._2T2:
        case BRANDSTATUS._3T2:	//3个3带2
        case BRANDSTATUS._4T2:	//4个3带2
            GameLogicCheck_Plane_TwoWings(brandStatus, iTempNum);
			break;
		case BRANDSTATUS._4F11:
		case BRANDSTATUS._4F22:
            GameLogicCheck_FourTake(brandStatus, iTempNum);
			break;
		case BRANDSTATUS._BOMB:
            GameLogicCheck_Bomb(iTempNum);
			break;
		}
	}

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