Description
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.
Is an escape possible? If yes, how long will it take?
Input
The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).
L is the number of levels making up the dungeon.
R and C are the number of rows and columns making up the plan of each level.
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.
Output
Each maze generates one line of output. If it is possible to reach the exit, print a line of the form
Escaped in x minute(s).
where x is replaced by the shortest time it takes to escape.
If it is not possible to escape, print the line
Trapped!
Sample Input
3 4 5
S....
.###.
.##..
###.#
#####
#####
##.##
##...
#####
#####
#.###
####E
1 3 3
S##
#E#
###
0 0 0
Sample Output
Escaped in 11 minute(s).
Trapped!
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.
Is an escape possible? If yes, how long will it take?
Input
The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).
L is the number of levels making up the dungeon.
R and C are the number of rows and columns making up the plan of each level.
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.
Output
Each maze generates one line of output. If it is possible to reach the exit, print a line of the form
Escaped in x minute(s).
where x is replaced by the shortest time it takes to escape.
If it is not possible to escape, print the line
Trapped!
Sample Input
3 4 5
S....
.###.
.##..
###.#
#####
#####
##.##
##...
#####
#####
#.###
####E
1 3 3
S##
#E#
###
0 0 0
Sample Output
Escaped in 11 minute(s).
Trapped!
题目意思给定 L个 R*C的矩阵,每次移动坐标或者进入上一个或下一个矩阵,时间消耗一分钟,试问能否在L个矩阵里找到从S找到E,若能请输出Escaped in %d minute(s). %d为最短时间,否则输出Trapped!,
见到最短时间又是迷宫,首选bfs解法,
#include <iostream>
#include <queue>
using namespace std;
int l,r,c;
char maze[30][30][30];
struct node
{
int l,y,x,m;
}s,ex;
struct dir //对应六种状态
{
int c,y,x;
}d[6];
void bfs()
{
queue<node> p;
p.push(s);
while(!p.empty())
{
node t=p.front(); // 提取队首
p.pop();
for(int i=0;i<6;i++)
{
node t1=t; // 以队首状态的进入下一状态
t1.l+=d[i].c;
t1.y+=d[i].y;
t1.x+=d[i].x;
if(t1.l<l&&t1.l>=0 && t1.y<r&&t1.y>=0 && t1.x<c&&t1.x>=0 && maze[t1.l][t1.y][t1.x]!='#' )
{
t1.m++;
if(t1.l==ex.l&&t1.y==ex.y&&t1.x==ex.x)
{
printf("Escaped in %d minute(s).\n",t1.m);
return ;
}
maze[t1.l][t1.y][t1.x]='#' ; //注意标记,这里的标记代替了vis的功能
p.push(t1);
}
}
}
printf("Trapped!\n");
}
int main()
{
d[0].c=0;d[0].y=0;d[0].x=1; //初始化六种状态
d[1].c=0;d[1].y=0;d[1].x=-1;
d[2].c=0;d[2].y=1;d[2].x=0;
d[3].c=0;d[3].y=-1;d[3].x=0;
d[4].c=1;d[4].y=0;d[4].x=0;
d[5].c=-1;d[5].y=0;d[5].x=0;
while(cin>>l>>r>>c&&l!=0)
{
for(int i=0;i<l;i++)
for(int j=0;j<r;j++)
for(int k=0;k<c;k++)
{
cin>>maze[i][j][k];
if(maze[i][j][k]=='S') //记录S的坐标
{
s.l=i;s.y=j;s.x=k;
}
if(maze[i][j][k]=='E') //记录E的坐标
{
ex.l=i;ex.y=j;ex.x=k;
}
}
bfs();
}
}