- Python 伪代码
python
class Game:
def init(self, name, price): earnersclub247.com
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, user, game_name):
for game in self.games:
if game.name == game_name:
print(f"{user} bought {game.name} for {game.price}!")
# 这里可以添加逻辑来从用户余额中扣除费用,并更新库存等
使用示例
store = GameStore()
store.add_game(Game(“Call of Duty”, 60))
store.add_game(Game(“League of Legends”, 0)) # 免费游戏
user = “Alice”
store.buy_game(user, “Call of Duty”)
2. JavaScript 示例代码 (Node.js 或浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(user, gameName) {
const game = this.games.find(g => g.name === gameName);
if (game) {
console.log(`${user} bought ${game.name} for ${game.price}!`);
// 这里可以添加逻辑来从用户余额中扣除费用,并更新库存等
}
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“Call of Duty”, 60));
store.addGame(new Game(“League of Legends”, 0)); // 免费游戏
const user = “Alice”;
store.buyGame(user, “Call of Duty”);
3. Java 伪代码
java
public class Game {
private String name;
private double price;
// 构造器、getter 和 setter 省略
}
public class GameStore {
private List games;
// 构造器、addGame 和 buyGame 方法省略,但类似于上面的 Python 和 JavaScript 示例
}
// 使用示例 (在 main 方法中)
GameStore store = new GameStore();
store.addGame(new Game(“Call of Duty”, 60.0));
store.addGame(new Game(“League of Legends”, 0.0)); // 免费游戏
String user = “Alice”;
store.buyGame(user, “Call of Duty”);
请注意,这些示例仅展示了游戏商城的基本结构和功能。在实际应用中,你可能需要添加更多的功能,如用户认证、支付处理、库存管理、错误处理等。此外,对于大型项目,你可能还需要考虑使用数据库来持久化数据,以及使用前端技术来创建用户界面。由于篇幅限制,我不能为所有电脑语言都提供一个完整的游戏商城代码,但我可以为你提供几种常见编程语言的伪代码或简短示例代码,以展示游戏商城的核心功能。
- Python 伪代码
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, user, game_name):
for game in self.games:
if game.name == game_name:
print(f"{user} bought {game.name} for {game.price}!")
# 这里可以添加逻辑来从用户余额中扣除费用,并更新库存等
使用示例
store = GameStore()
store.add_game(Game(“Call of Duty”, 60))
store.add_game(Game(“League of Legends”, 0)) # 免费游戏
user = “Alice”
store.buy_game(user, “Call of Duty”)
2. JavaScript 示例代码 (Node.js 或浏览器环境)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(user, gameName) {
const game = this.games.find(g => g.name === gameName);
if (game) {
console.log(`${user} bought ${game.name} for ${game.price}!`);
// 这里可以添加逻辑来从用户余额中扣除费用,并更新库存等
}
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“Call of Duty”, 60));
store.addGame(new Game(“League of Legends”, 0)); // 免费游戏
const user = “Alice”;
store.buyGame(user, “Call of Duty”);
3. Java 伪代码
java
public class Game {
private String name;
private double price;
// 构造器、getter 和 setter 省略
}
public class GameStore {
private List games;
// 构造器、addGame 和 buyGame 方法省略,但类似于上面的 Python 和 JavaScript 示例
}
// 使用示例 (在 main 方法中)
GameStore store = new GameStore();
store.addGame(new Game(“Call of Duty”, 60.0));
store.addGame(new Game(“League of Legends”, 0.0)); // 免费游戏
String user = “Alice”;
store.buyGame(user, “Call of Duty”);
请注意,这些示例仅展示了游戏商城的基本结构和功能。在实际应用中,你可能需要添加更多的功能,如用户认证、支付处理、库存管理、错误处理等。此外,对于大型项目,你可能还需要考虑使用数据库来持久化数据,以及使用前端技术来创建用户界面。